d3d9/tests: Use a separate device for test_mova().

This commit is contained in:
Henri Verbeet 2014-04-03 12:15:03 +02:00 committed by Alexandre Julliard
parent 3b2859a617
commit 9c705180b6
1 changed files with 54 additions and 31 deletions

View File

@ -787,11 +787,6 @@ static void color_fill_test(IDirect3DDevice9 *device)
}
}
typedef struct {
float in[4];
DWORD out;
} test_data_t;
/*
* c7 mova ARGB mov ARGB
* -2.4 -2 0x00ffff00 -3 0x00ff0000
@ -801,9 +796,21 @@ typedef struct {
* 1.6 2 0x00ff00ff 1 0x000000ff
* 2.4 2 0x00ff00ff 2 0x00ff00ff
*/
static void test_mova(IDirect3DDevice9 *device)
static void test_mova(void)
{
static const DWORD mova_test[] = {
IDirect3DVertexDeclaration9 *vertex_declaration;
IDirect3DVertexShader9 *mova_shader;
IDirect3DVertexShader9 *mov_shader;
IDirect3DDevice9 *device;
unsigned int i, j;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
static const DWORD mova_test[] =
{
0xfffe0200, /* vs_2_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
@ -818,7 +825,8 @@ static void test_mova(IDirect3DDevice9 *device)
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff /* END */
};
static const DWORD mov_test[] = {
static const DWORD mov_test[] =
{
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
@ -833,8 +841,13 @@ static void test_mova(IDirect3DDevice9 *device)
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff /* END */
};
static const test_data_t test_data[2][6] = {
static const struct
{
float in[4];
DWORD out;
}
test_data[2][6] =
{
{
{{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000},
{{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
@ -852,24 +865,37 @@ static void test_mova(IDirect3DDevice9 *device)
{{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
}
};
static const float quad[][3] = {
static const struct vec3 quad[] =
{
{-1.0f, -1.0f, 0.0f},
{-1.0f, 1.0f, 0.0f},
{ 1.0f, -1.0f, 0.0f},
{ 1.0f, 1.0f, 0.0f},
};
static const D3DVERTEXELEMENT9 decl_elements[] = {
static const D3DVERTEXELEMENT9 decl_elements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
IDirect3DVertexShader9 *mova_shader = NULL;
IDirect3DVertexShader9 *mov_shader = NULL;
HRESULT hr;
UINT i, j;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0))
{
skip("No vs_2_0 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
@ -882,9 +908,9 @@ static void test_mova(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetVertexShader(device, mov_shader);
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
for(j = 0; j < 2; ++j)
for (j = 0; j < sizeof(test_data) / sizeof(*test_data); ++j)
{
for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i)
for (i = 0; i < sizeof(*test_data) / sizeof(**test_data); ++i)
{
DWORD color;
@ -894,7 +920,7 @@ static void test_mova(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
@ -914,12 +940,14 @@ static void test_mova(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
}
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
IDirect3DVertexShader9_Release(mova_shader);
IDirect3DVertexShader9_Release(mov_shader);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
struct sVertex {
@ -16321,15 +16349,10 @@ START_TEST(visual)
}
else skip("No vs_1_1 support\n");
if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
{
test_mova(device_ptr);
}
else skip("No vs_2_0 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
test_mova();
loop_index_test();
sincos_test();
sgn_test();