d3d9/tests: Use a separate device for color_fill_test().
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9595526932
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@ -719,72 +719,84 @@ static void clear_test(IDirect3DDevice9 *device)
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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}
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static void color_fill_test(IDirect3DDevice9 *device)
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static void color_fill_test(void)
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{
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IDirect3DSurface9 *offscreen_surface;
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IDirect3DSurface9 *backbuffer;
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IDirect3DSurface9 *rt_surface;
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D3DCOLOR fill_color, color;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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IDirect3DSurface9 *backbuffer = NULL;
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IDirect3DSurface9 *rt_surface = NULL;
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IDirect3DSurface9 *offscreen_surface = NULL;
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DWORD fill_color, color;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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/* Test ColorFill on a the backbuffer (should pass) */
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
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if(backbuffer)
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{
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fill_color = 0x112233;
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hr = IDirect3DDevice9_ColorFill(device, backbuffer, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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color = getPixelColor(device, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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fill_color = 0x112233;
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hr = IDirect3DDevice9_ColorFill(device, backbuffer, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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IDirect3DSurface9_Release(backbuffer);
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}
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color = getPixelColor(device, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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IDirect3DSurface9_Release(backbuffer);
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/* Test ColorFill on a render target surface (should pass) */
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hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &rt_surface, NULL );
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hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_NONE, 0, TRUE, &rt_surface, NULL );
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ok(hr == D3D_OK, "Unable to create render target surface, hr = %08x\n", hr);
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if(rt_surface)
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{
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fill_color = 0x445566;
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hr = IDirect3DDevice9_ColorFill(device, rt_surface, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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color = getPixelColorFromSurface(rt_surface, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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fill_color = 0x445566;
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hr = IDirect3DDevice9_ColorFill(device, rt_surface, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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IDirect3DSurface9_Release(rt_surface);
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}
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color = getPixelColorFromSurface(rt_surface, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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IDirect3DSurface9_Release(rt_surface);
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/* Test ColorFill on an offscreen plain surface in D3DPOOL_DEFAULT (should pass) */
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &offscreen_surface, NULL);
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ok(hr == D3D_OK, "Unable to create offscreen plain surface, hr = %08x\n", hr);
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if(offscreen_surface)
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{
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fill_color = 0x778899;
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hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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color = getPixelColorFromSurface(offscreen_surface, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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fill_color = 0x778899;
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hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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IDirect3DSurface9_Release(offscreen_surface);
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}
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color = getPixelColorFromSurface(offscreen_surface, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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IDirect3DSurface9_Release(offscreen_surface);
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/* Try ColorFill on an offscreen surface in sysmem (should fail) */
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offscreen_surface = NULL;
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
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D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &offscreen_surface, NULL);
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ok(hr == D3D_OK, "Unable to create offscreen plain surface, hr = %08x\n", hr);
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if(offscreen_surface)
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{
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hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "ColorFill on offscreen sysmem surface failed with hr = %08x\n", hr);
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IDirect3DSurface9_Release(offscreen_surface);
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}
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hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "ColorFill on offscreen sysmem surface failed with hr = %08x\n", hr);
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IDirect3DSurface9_Release(offscreen_surface);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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/*
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@ -16736,11 +16748,11 @@ START_TEST(visual)
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stretchrect_test(device_ptr);
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lighting_test(device_ptr);
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clear_test(device_ptr);
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color_fill_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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color_fill_test();
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fog_test();
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test_cube_wrap();
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z_range_test();
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