d3d9/tests: Use a separate device for test_vshader_float16().
This commit is contained in:
parent
63609b3418
commit
ad306ce41a
|
@ -8317,24 +8317,26 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
|
|||
if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont);
|
||||
}
|
||||
|
||||
struct vertex_float16color {
|
||||
float x, y, z;
|
||||
DWORD c1, c2;
|
||||
};
|
||||
|
||||
static void test_vshader_float16(IDirect3DDevice9 *device)
|
||||
static void test_vshader_float16(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
IDirect3DVertexDeclaration9 *vdecl = NULL;
|
||||
IDirect3DVertexBuffer9 *buffer = NULL;
|
||||
IDirect3DVertexShader9 *shader;
|
||||
IDirect3DDevice9 *device;
|
||||
IDirect3D9 *d3d;
|
||||
ULONG refcount;
|
||||
D3DCAPS9 caps;
|
||||
DWORD color;
|
||||
HWND window;
|
||||
void *data;
|
||||
static const D3DVERTEXELEMENT9 decl_elements[] = {
|
||||
HRESULT hr;
|
||||
|
||||
static const D3DVERTEXELEMENT9 decl_elements[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT16_4,D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
IDirect3DVertexDeclaration9 *vdecl = NULL;
|
||||
IDirect3DVertexBuffer9 *buffer = NULL;
|
||||
IDirect3DVertexShader9 *shader;
|
||||
static const DWORD shader_code[] =
|
||||
{
|
||||
0xfffe0101, /* vs_1_1 */
|
||||
|
@ -8344,7 +8346,13 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
|
|||
0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
|
||||
0x0000ffff,
|
||||
};
|
||||
struct vertex_float16color quad[] = {
|
||||
static const struct vertex_float16color
|
||||
{
|
||||
float x, y, z;
|
||||
DWORD c1, c2;
|
||||
}
|
||||
quad[] =
|
||||
{
|
||||
{ -1.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, /* green */
|
||||
{ -1.0, 0.0, 0.1, 0x3c000000, 0x00000000 },
|
||||
{ 0.0, -1.0, 0.1, 0x3c000000, 0x00000000 },
|
||||
|
@ -8366,7 +8374,26 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
|
|||
{ 0.0, 1.0, 0.1, 0x00000000, 0x3c000000 },
|
||||
};
|
||||
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0);
|
||||
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
ok(!!d3d, "Failed to create a D3D object.\n");
|
||||
if (!(device = create_device(d3d, window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
||||
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
||||
if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
|
||||
{
|
||||
skip("No vs_3_0 support, skipping tests.\n");
|
||||
IDirect3DDevice9_Release(device);
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff102030, 1.0f, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vdecl);
|
||||
|
@ -8451,16 +8478,14 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
|
|||
"Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color);
|
||||
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
|
||||
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
|
||||
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
|
||||
|
||||
IDirect3DVertexDeclaration9_Release(vdecl);
|
||||
IDirect3DVertexShader9_Release(shader);
|
||||
IDirect3DVertexBuffer9_Release(buffer);
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
done:
|
||||
IDirect3D9_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
|
||||
|
@ -16125,7 +16150,6 @@ START_TEST(visual)
|
|||
clip_planes_test(device_ptr);
|
||||
if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
|
||||
test_vshader_input(device_ptr);
|
||||
test_vshader_float16(device_ptr);
|
||||
} else {
|
||||
skip("No vs_3_0 support\n");
|
||||
}
|
||||
|
@ -16135,6 +16159,7 @@ START_TEST(visual)
|
|||
cleanup_device(device_ptr);
|
||||
device_ptr = NULL;
|
||||
|
||||
test_vshader_float16();
|
||||
stream_test();
|
||||
fog_with_shader_test();
|
||||
texbem_test();
|
||||
|
|
Loading…
Reference in New Issue