d3d9/tests: Use a separate device for dp2add_ps_test().

This commit is contained in:
Henri Verbeet 2014-03-20 09:19:29 +01:00 committed by Alexandre Julliard
parent c0fdad52c2
commit cd93070bfd
1 changed files with 66 additions and 68 deletions

View File

@ -5584,12 +5584,17 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release(shader_11);
}
static void dp2add_ps_test(IDirect3DDevice9 *device)
static void dp2add_ps_test(void)
{
IDirect3DPixelShader9 *shader_dp2add = NULL;
IDirect3DPixelShader9 *shader_dp2add_sat = NULL;
HRESULT hr;
IDirect3DPixelShader9 *shader_dp2add_sat;
IDirect3DPixelShader9 *shader_dp2add;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
HRESULT hr;
/* DP2ADD is defined as: (src0.r * src1.r) + (src0.g * src1.g) + src2.
* One D3D restriction of all shader instructions except SINCOS is that no more than 2
@ -5626,16 +5631,34 @@ static void dp2add_ps_test(IDirect3DDevice9 *device)
0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
0x0000ffff /* end */
};
const float quad[] = {
-1.0, -1.0, 0.1,
1.0, -1.0, 0.1,
-1.0, 1.0, 0.1,
1.0, 1.0, 0.1
static const float quad[] =
{
-1.0f, -1.0f, 0.1f,
-1.0f, 1.0f, 0.1f,
1.0f, -1.0f, 0.1f,
1.0f, 1.0f, 0.1f,
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(2, 0))
{
skip("No ps_2_0 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add, &shader_dp2add);
@ -5647,64 +5670,43 @@ static void dp2add_ps_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
if (shader_dp2add) {
hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add);
ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
ok(SUCCEEDED(hr), "Failed to draw primitive, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
color = getPixelColor(device, 360, 240);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x7f, 0x7f), 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present frame, hr %#x.\n", hr);
IDirect3DPixelShader9_Release(shader_dp2add);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add_sat);
ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
ok(SUCCEEDED(hr), "Failed to draw primitive, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 360, 240);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x7f, 0x7f), 1),
"dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
color = getPixelColor(device, 360, 240);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x7f, 0x7f), 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present frame, hr %#x.\n", hr);
IDirect3DPixelShader9_Release(shader_dp2add_sat);
IDirect3DPixelShader9_Release(shader_dp2add);
} else {
skip("dp2add shader creation failed\n");
}
if (shader_dp2add_sat) {
hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add_sat);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
color = getPixelColor(device, 360, 240);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x7f, 0x7f), 1),
"dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
IDirect3DPixelShader9_Release(shader_dp2add_sat);
} else {
skip("dp2add shader creation failed\n");
}
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void cnd_test(IDirect3DDevice9 *device)
@ -15914,11 +15916,6 @@ START_TEST(visual)
if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) {
constant_clamp_ps_test(device_ptr);
cnd_test(device_ptr);
if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
dp2add_ps_test(device_ptr);
} else {
skip("No ps_2_0 support\n");
}
}
}
else skip("No ps_1_1 support\n");
@ -15926,6 +15923,7 @@ START_TEST(visual)
cleanup_device(device_ptr);
device_ptr = NULL;
dp2add_ps_test();
unbound_sampler_test();
nested_loop_test();
pretransformed_varying_test();