d3d9/tests: Use a separate device for unbound_sampler_test().
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@ -13506,13 +13506,17 @@ static void ds_size_test(IDirect3DDevice9 *device)
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IDirect3DSurface9_Release(old_ds);
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}
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static void unbound_sampler_test(IDirect3DDevice9 *device)
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static void unbound_sampler_test(void)
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{
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HRESULT hr;
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IDirect3DPixelShader9 *ps, *ps_cube, *ps_volume;
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IDirect3DSurface9 *rt, *old_rt;
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DWORD color;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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DWORD color;
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HWND window;
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HRESULT hr;
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static const DWORD ps_code[] =
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{
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@ -13555,12 +13559,29 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
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{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f}
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.PixelShaderVersion < D3DPS_VERSION(2, 0))
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{
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skip("No ps_2_0 support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) || !(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
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{
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skip("No cube / volume textures support, skipping the unbound sampler test.\n");
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return;
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skip("No cube / volume texture support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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@ -13585,7 +13606,7 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 );
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x56ffffff, 0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x56ffffff, 1.0f, 0);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetPixelShader(device, ps);
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@ -13641,17 +13662,16 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
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color = getPixelColorFromSurface(rt, 32, 32);
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ok(color == 0xff000000, "Unbound sampler color is %#x.\n", color);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, old_rt);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetPixelShader(device, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
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IDirect3DSurface9_Release(rt);
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IDirect3DSurface9_Release(old_rt);
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IDirect3DPixelShader9_Release(ps);
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IDirect3DPixelShader9_Release(ps_cube);
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IDirect3DPixelShader9_Release(ps_volume);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void update_surface_test(void)
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@ -15896,7 +15916,6 @@ START_TEST(visual)
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cnd_test(device_ptr);
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if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
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dp2add_ps_test(device_ptr);
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unbound_sampler_test(device_ptr);
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} else {
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skip("No ps_2_0 support\n");
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}
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@ -15907,6 +15926,7 @@ START_TEST(visual)
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cleanup_device(device_ptr);
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device_ptr = NULL;
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unbound_sampler_test();
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nested_loop_test();
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pretransformed_varying_test();
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vface_register_test();
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