d3d9/tests: Use a separate device for x8l8v8u8_test().
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d1d40bfa55
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3cc2d639bb
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@ -5066,15 +5066,20 @@ static void texkill_test(IDirect3DDevice9 *device)
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IDirect3DPixelShader9_Release(shader);
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}
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static void x8l8v8u8_test(IDirect3DDevice9 *device)
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static void x8l8v8u8_test(void)
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{
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IDirect3D9 *d3d9;
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HRESULT hr;
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IDirect3DTexture9 *texture;
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IDirect3DPixelShader9 *shader;
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IDirect3DPixelShader9 *shader2;
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IDirect3DPixelShader9 *shader;
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IDirect3DTexture9 *texture;
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IDirect3DDevice9 *device;
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D3DLOCKED_RECT lr;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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DWORD color;
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HWND window;
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HRESULT hr;
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static const DWORD shader_code[] =
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{
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0xffff0101, /* ps_1_1 */
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@ -5089,29 +5094,46 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
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0x00000001, 0x800f0000, 0xb0ff0000, /* mov r0, t0.w */
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0x0000ffff /* end */
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};
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float quad[] = {
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-1.0, -1.0, 0.1, 0.5, 0.5,
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1.0, -1.0, 0.1, 0.5, 0.5,
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-1.0, 1.0, 0.1, 0.5, 0.5,
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1.0, 1.0, 0.1, 0.5, 0.5,
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static const float quad[] =
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{
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-1.0f, -1.0f, 0.1f, 0.5f, 0.5f,
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-1.0f, 1.0f, 0.1f, 0.5f, 0.5f,
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1.0f, -1.0f, 0.1f, 0.5f, 0.5f,
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1.0f, 1.0f, 0.1f, 0.5f, 0.5f,
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};
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memset(&lr, 0, sizeof(lr));
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IDirect3DDevice9_GetDirect3D(device, &d3d9);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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0, D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8);
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IDirect3D9_Release(d3d9);
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if(FAILED(hr)) {
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skip("No D3DFMT_X8L8V8U8 support\n");
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return;
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
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{
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skip("No ps_1_1 support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8)))
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{
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skip("No D3DFMT_X8L8V8U8 support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_X8L8V8U8, D3DPOOL_MANAGED, &texture, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (%08x)\n", hr);
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memset(&lr, 0, sizeof(lr));
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hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
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ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed (%08x)\n", hr);
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*((DWORD *) lr.pBits) = 0x11ca3141;
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@ -5163,13 +5185,14 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetPixelShader(device, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
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IDirect3DPixelShader9_Release(shader);
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IDirect3DPixelShader9_Release(shader2);
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IDirect3DTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void autogen_mipmap_test(IDirect3DDevice9 *device)
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@ -15995,13 +16018,13 @@ START_TEST(visual)
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texbem_test(device_ptr);
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texdepth_test(device_ptr);
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texkill_test(device_ptr);
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x8l8v8u8_test(device_ptr);
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}
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else skip("No ps_1_1 support\n");
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cleanup_device(device_ptr);
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device_ptr = NULL;
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x8l8v8u8_test();
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volume_v16u16_test();
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constant_clamp_ps_test();
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cnd_test();
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