d3d9/tests: Add a test for timestamp queries.
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@ -3869,6 +3869,154 @@ static void test_occlusion_query_states(void)
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DestroyWindow(window);
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}
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static void test_timestamp_query(void)
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{
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static const float point[3] = {0.0, 0.0, 0.0};
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IDirect3DQuery9 *query, *disjoint_query, *freq_query;
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unsigned int data_size, i;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d9;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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UINT64 timestamp, freq;
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BOOL disjoint;
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window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d9, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d9, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPFREQ, &freq_query);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
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if (FAILED(hr))
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{
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skip("Timestamp queries are not supported, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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return;
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}
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data_size = IDirect3DQuery9_GetDataSize(freq_query);
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ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size);
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hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPDISJOINT, &disjoint_query);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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data_size = IDirect3DQuery9_GetDataSize(disjoint_query);
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ok(data_size == sizeof(BOOL), "Query data size is %u, 4 expected.\n", data_size);
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hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMP, &query);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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data_size = IDirect3DQuery9_GetDataSize(query);
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ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size);
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hr = IDirect3DQuery9_Issue(freq_query, D3DISSUE_END);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < 500; ++i)
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{
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if ((hr = IDirect3DQuery9_GetData(freq_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
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break;
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Sleep(10);
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}
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(freq_query, &freq, sizeof(freq), D3DGETDATA_FLUSH);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
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ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < 500; ++i)
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{
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if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
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break;
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Sleep(10);
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}
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < 500; ++i)
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{
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if ((hr = IDirect3DQuery9_GetData(disjoint_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
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break;
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Sleep(10);
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}
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(disjoint_query, &disjoint, sizeof(disjoint), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* It's not strictly necessary for the TIMESTAMP query to be inside
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* a TIMESTAMP_DISJOINT query. */
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < 500; ++i)
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{
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if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
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break;
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Sleep(10);
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}
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DQuery9_Release(query);
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IDirect3DQuery9_Release(disjoint_query);
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IDirect3DQuery9_Release(freq_query);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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}
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static void test_get_set_vertex_shader(void)
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{
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IDirect3DVertexShader9 *current_shader = NULL;
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@ -7903,6 +8051,7 @@ START_TEST(device)
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test_vertex_buffer_alignment();
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test_query_support();
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test_occlusion_query_states();
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test_timestamp_query();
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test_get_set_vertex_shader();
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test_vertex_shader_constant();
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test_get_set_pixel_shader();
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