d3d9/tests: Use a separate device for np2_stretch_rect_test().

This commit is contained in:
Henri Verbeet 2014-04-04 10:28:12 +02:00 committed by Alexandre Julliard
parent 2e0e4f91ff
commit 12743d5709
1 changed files with 35 additions and 18 deletions

View File

@ -10696,22 +10696,39 @@ done:
DestroyWindow(window);
}
static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
static void np2_stretch_rect_test(void)
{
IDirect3DSurface9 *src = NULL, *dst = NULL, *backbuffer = NULL;
IDirect3DTexture9 *dsttex = NULL;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
DWORD color;
D3DRECT r1 = {0, 0, 50, 50 };
D3DRECT r2 = {50, 0, 100, 50 };
D3DRECT r3 = {50, 50, 100, 100};
D3DRECT r4 = {0, 50, 50, 100};
const float quad[] = {
-1.0, -1.0, 0.1, 0.0, 0.0,
1.0, -1.0, 0.1, 1.0, 0.0,
-1.0, 1.0, 0.1, 0.0, 1.0,
1.0, 1.0, 0.1, 1.0, 1.0,
static const D3DRECT r1 = {0, 0, 50, 50 };
static const D3DRECT r2 = {50, 0, 100, 50 };
static const D3DRECT r3 = {50, 50, 100, 100};
static const D3DRECT r4 = {0, 50, 50, 100};
static const float quad[] =
{
-1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
-1.0f, 1.0f, 0.1f, 0.0f, 1.0f,
1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
1.0f, 1.0f, 0.1f, 1.0f, 1.0f,
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
@ -10728,7 +10745,7 @@ static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
hr = IDirect3DTexture9_GetSurfaceLevel(dsttex, 0, &dst);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ffff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
/* Clear the StretchRect destination for debugging */
@ -10788,15 +10805,15 @@ static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
cleanup:
if(src) IDirect3DSurface9_Release(src);
if(backbuffer) IDirect3DSurface9_Release(backbuffer);
if(dsttex) IDirect3DTexture9_Release(dsttex);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void texop_test(void)
@ -16495,11 +16512,11 @@ START_TEST(visual)
fixed_function_bumpmap_test(device_ptr);
pointsize_test(device_ptr);
tssargtemp_test(device_ptr);
np2_stretch_rect_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
np2_stretch_rect_test();
yuv_color_test();
yuv_layout_test();
zwriteenable_test();