d3d9/tests: Use a separate device for np2_stretch_rect_test().
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@ -10696,22 +10696,39 @@ done:
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DestroyWindow(window);
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}
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static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
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static void np2_stretch_rect_test(void)
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{
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IDirect3DSurface9 *src = NULL, *dst = NULL, *backbuffer = NULL;
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IDirect3DTexture9 *dsttex = NULL;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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DWORD color;
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D3DRECT r1 = {0, 0, 50, 50 };
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D3DRECT r2 = {50, 0, 100, 50 };
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D3DRECT r3 = {50, 50, 100, 100};
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D3DRECT r4 = {0, 50, 50, 100};
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const float quad[] = {
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-1.0, -1.0, 0.1, 0.0, 0.0,
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1.0, -1.0, 0.1, 1.0, 0.0,
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-1.0, 1.0, 0.1, 0.0, 1.0,
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1.0, 1.0, 0.1, 1.0, 1.0,
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static const D3DRECT r1 = {0, 0, 50, 50 };
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static const D3DRECT r2 = {50, 0, 100, 50 };
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static const D3DRECT r3 = {50, 50, 100, 100};
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static const D3DRECT r4 = {0, 50, 50, 100};
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static const float quad[] =
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{
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-1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
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-1.0f, 1.0f, 0.1f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
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1.0f, 1.0f, 0.1f, 1.0f, 1.0f,
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
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@ -10728,7 +10745,7 @@ static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
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hr = IDirect3DTexture9_GetSurfaceLevel(dsttex, 0, &dst);
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ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ffff, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
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/* Clear the StretchRect destination for debugging */
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@ -10788,15 +10805,15 @@ static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
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cleanup:
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if(src) IDirect3DSurface9_Release(src);
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if(backbuffer) IDirect3DSurface9_Release(backbuffer);
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if(dsttex) IDirect3DTexture9_Release(dsttex);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void texop_test(void)
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@ -16495,11 +16512,11 @@ START_TEST(visual)
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fixed_function_bumpmap_test(device_ptr);
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pointsize_test(device_ptr);
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tssargtemp_test(device_ptr);
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np2_stretch_rect_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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np2_stretch_rect_test();
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yuv_color_test();
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yuv_layout_test();
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zwriteenable_test();
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