diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b4506b2e1be..73773485aba 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -10696,22 +10696,39 @@ done: DestroyWindow(window); } -static void np2_stretch_rect_test(IDirect3DDevice9 *device) { +static void np2_stretch_rect_test(void) +{ IDirect3DSurface9 *src = NULL, *dst = NULL, *backbuffer = NULL; IDirect3DTexture9 *dsttex = NULL; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + D3DCOLOR color; + ULONG refcount; + HWND window; HRESULT hr; - DWORD color; - D3DRECT r1 = {0, 0, 50, 50 }; - D3DRECT r2 = {50, 0, 100, 50 }; - D3DRECT r3 = {50, 50, 100, 100}; - D3DRECT r4 = {0, 50, 50, 100}; - const float quad[] = { - -1.0, -1.0, 0.1, 0.0, 0.0, - 1.0, -1.0, 0.1, 1.0, 0.0, - -1.0, 1.0, 0.1, 0.0, 1.0, - 1.0, 1.0, 0.1, 1.0, 1.0, + + static const D3DRECT r1 = {0, 0, 50, 50 }; + static const D3DRECT r2 = {50, 0, 100, 50 }; + static const D3DRECT r3 = {50, 50, 100, 100}; + static const D3DRECT r4 = {0, 50, 50, 100}; + static const float quad[] = + { + -1.0f, -1.0f, 0.1f, 0.0f, 0.0f, + -1.0f, 1.0f, 0.1f, 0.0f, 1.0f, + 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, + 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, }; + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); @@ -10728,7 +10745,7 @@ static void np2_stretch_rect_test(IDirect3DDevice9 *device) { hr = IDirect3DTexture9_GetSurfaceLevel(dsttex, 0, &dst); ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ffff, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); /* Clear the StretchRect destination for debugging */ @@ -10788,15 +10805,15 @@ static void np2_stretch_rect_test(IDirect3DDevice9 *device) { hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); - hr = IDirect3DDevice9_SetTexture(device, 0, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); - ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr); - cleanup: if(src) IDirect3DSurface9_Release(src); if(backbuffer) IDirect3DSurface9_Release(backbuffer); if(dsttex) IDirect3DTexture9_Release(dsttex); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void texop_test(void) @@ -16495,11 +16512,11 @@ START_TEST(visual) fixed_function_bumpmap_test(device_ptr); pointsize_test(device_ptr); tssargtemp_test(device_ptr); - np2_stretch_rect_test(device_ptr); cleanup_device(device_ptr); device_ptr = NULL; + np2_stretch_rect_test(); yuv_color_test(); yuv_layout_test(); zwriteenable_test();