d3d9/tests: Use a separate device for z_range_test().

This commit is contained in:
Henri Verbeet 2014-04-10 10:05:43 +02:00 committed by Alexandre Julliard
parent f329a2b586
commit 8a170e9d48
1 changed files with 35 additions and 22 deletions

View File

@ -2551,8 +2551,17 @@ done:
DestroyWindow(window);
}
static void z_range_test(IDirect3DDevice9 *device)
static void z_range_test(void)
{
IDirect3DVertexShader9 *shader;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
HRESULT hr;
static const struct vertex quad[] =
{
{-1.0f, 0.0f, 1.1f, 0xffff0000},
@ -2569,22 +2578,18 @@ static void z_range_test(IDirect3DDevice9 *device)
};
static const struct tvertex quad3[] =
{
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xffffff00},
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xffffff00},
{640.0f, 240.0f, -1.1f, 1.0f, 0xffffff00},
{640.0f, 480.0f, -1.1f, 1.0f, 0xffffff00},
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xffffff00},
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xffffff00},
};
static const struct tvertex quad4[] =
{
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xff00ff00},
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xff00ff00},
{640.0f, 240.0f, -1.1f, 1.0f, 0xff00ff00},
{640.0f, 480.0f, -1.1f, 1.0f, 0xff00ff00},
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xff00ff00},
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xff00ff00},
};
HRESULT hr;
DWORD color;
IDirect3DVertexShader9 *shader;
D3DCAPS9 caps;
static const DWORD shader_code[] =
{
0xfffe0101, /* vs_1_1 */
@ -2596,6 +2601,16 @@ static void z_range_test(IDirect3DDevice9 *device)
static const float color_const_1[] = {1.0f, 0.0f, 0.0f, 1.0f};
static const float color_const_2[] = {0.0f, 0.0f, 1.0f, 1.0f};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
@ -2610,6 +2625,8 @@ static void z_range_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE);
ok(SUCCEEDED(hr), "Failed to enable clipping, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
@ -2698,8 +2715,9 @@ static void z_range_test(IDirect3DDevice9 *device)
/* Test the shader path */
if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1))
{
skip("Vertex shaders not supported\n");
goto out;
skip("Vertex shaders not supported, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
@ -2730,9 +2748,6 @@ static void z_range_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr);
IDirect3DVertexShader9_Release(shader);
/* Z < 1.0 */
@ -2759,13 +2774,11 @@ static void z_range_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
out:
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to enable z writes, hr %#x.\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void fill_surface(IDirect3DSurface9 *surface, DWORD color, DWORD flags)
@ -16680,11 +16693,11 @@ START_TEST(visual)
} else {
skip("No cube texture support\n");
}
z_range_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
z_range_test();
maxmip_test();
offscreen_test();
ds_size_test();