d3d9/tests: Use a separate device for zwriteenable_test().

This commit is contained in:
Henri Verbeet 2014-04-04 10:28:09 +02:00 committed by Alexandre Julliard
parent bfb39bee7c
commit e13a785723
1 changed files with 38 additions and 15 deletions

View File

@ -11549,22 +11549,40 @@ done:
DestroyWindow(window);
}
static void zwriteenable_test(IDirect3DDevice9 *device) {
static void zwriteenable_test(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
DWORD color;
struct vertex quad1[] = {
{ -1.0, -1.0, 0.1, 0x00ff0000},
{ -1.0, 1.0, 0.1, 0x00ff0000},
{ 1.0, -1.0, 0.1, 0x00ff0000},
{ 1.0, 1.0, 0.1, 0x00ff0000},
static const struct vertex quad1[] =
{
{-1.0f, -1.0f, 0.1f, 0x00ff0000},
{-1.0f, 1.0f, 0.1f, 0x00ff0000},
{ 1.0f, -1.0f, 0.1f, 0x00ff0000},
{ 1.0f, 1.0f, 0.1f, 0x00ff0000},
};
struct vertex quad2[] = {
{ -1.0, -1.0, 0.9, 0x0000ff00},
{ -1.0, 1.0, 0.9, 0x0000ff00},
{ 1.0, -1.0, 0.9, 0x0000ff00},
{ 1.0, 1.0, 0.9, 0x0000ff00},
static const struct vertex quad2[] =
{
{-1.0f, -1.0f, 0.9f, 0x0000ff00},
{-1.0f, 1.0f, 0.9f, 0x0000ff00},
{ 1.0f, -1.0f, 0.9f, 0x0000ff00},
{ 1.0f, 1.0f, 0.9f, 0x0000ff00},
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with 0x%08x\n", hr);
@ -11576,6 +11594,8 @@ static void zwriteenable_test(IDirect3DDevice9 *device) {
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr);
@ -11604,8 +11624,11 @@ static void zwriteenable_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void alphatest_test(void)
@ -16444,11 +16467,11 @@ START_TEST(visual)
np2_stretch_rect_test(device_ptr);
yuv_color_test(device_ptr);
yuv_layout_test(device_ptr);
zwriteenable_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
zwriteenable_test();
alphatest_test();
viewport_test();
test_constant_clamp_vs();