diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 76e3a3a7eba..0aad231ad71 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -11549,22 +11549,40 @@ done: DestroyWindow(window); } -static void zwriteenable_test(IDirect3DDevice9 *device) { +static void zwriteenable_test(void) +{ + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + D3DCOLOR color; + ULONG refcount; + HWND window; HRESULT hr; - DWORD color; - struct vertex quad1[] = { - { -1.0, -1.0, 0.1, 0x00ff0000}, - { -1.0, 1.0, 0.1, 0x00ff0000}, - { 1.0, -1.0, 0.1, 0x00ff0000}, - { 1.0, 1.0, 0.1, 0x00ff0000}, + + static const struct vertex quad1[] = + { + {-1.0f, -1.0f, 0.1f, 0x00ff0000}, + {-1.0f, 1.0f, 0.1f, 0x00ff0000}, + { 1.0f, -1.0f, 0.1f, 0x00ff0000}, + { 1.0f, 1.0f, 0.1f, 0x00ff0000}, }; - struct vertex quad2[] = { - { -1.0, -1.0, 0.9, 0x0000ff00}, - { -1.0, 1.0, 0.9, 0x0000ff00}, - { 1.0, -1.0, 0.9, 0x0000ff00}, - { 1.0, 1.0, 0.9, 0x0000ff00}, + static const struct vertex quad2[] = + { + {-1.0f, -1.0f, 0.9f, 0x0000ff00}, + {-1.0f, 1.0f, 0.9f, 0x0000ff00}, + { 1.0f, -1.0f, 0.9f, 0x0000ff00}, + { 1.0f, 1.0f, 0.9f, 0x0000ff00}, }; + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with 0x%08x\n", hr); @@ -11576,6 +11594,8 @@ static void zwriteenable_test(IDirect3DDevice9 *device) { ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESSEQUAL); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr); @@ -11604,8 +11624,11 @@ static void zwriteenable_test(IDirect3DDevice9 *device) { hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed with 0x%08x\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); - ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void alphatest_test(void) @@ -16444,11 +16467,11 @@ START_TEST(visual) np2_stretch_rect_test(device_ptr); yuv_color_test(device_ptr); yuv_layout_test(device_ptr); - zwriteenable_test(device_ptr); cleanup_device(device_ptr); device_ptr = NULL; + zwriteenable_test(); alphatest_test(); viewport_test(); test_constant_clamp_vs();