d3d9/tests: Get rid of struct tvertex.

This commit is contained in:
Henri Verbeet 2014-07-16 09:09:48 +02:00 committed by Alexandre Julliard
parent 51f5bc903a
commit 86ba5b604e
1 changed files with 76 additions and 62 deletions

View File

@ -209,12 +209,6 @@ static void cleanup_device(IDirect3DDevice9 *device)
}
}
struct tvertex
{
float x, y, z, rhw;
DWORD diffuse;
};
struct nvertex
{
float x, y, z;
@ -2650,19 +2644,24 @@ static void z_range_test(void)
{{ 1.0f, 0.0f, -1.1f}, 0xff0000ff},
{{ 1.0f, 1.0f, -1.1f}, 0xff0000ff},
};
static const struct tvertex quad3[] =
static const struct
{
{640.0f, 240.0f, -1.1f, 1.0f, 0xffffff00},
{640.0f, 480.0f, -1.1f, 1.0f, 0xffffff00},
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xffffff00},
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xffffff00},
};
static const struct tvertex quad4[] =
struct vec4 position;
DWORD diffuse;
}
quad3[] =
{
{640.0f, 240.0f, -1.1f, 1.0f, 0xff00ff00},
{640.0f, 480.0f, -1.1f, 1.0f, 0xff00ff00},
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xff00ff00},
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xff00ff00},
{{640.0f, 240.0f, -1.1f, 1.0f}, 0xffffff00},
{{640.0f, 480.0f, -1.1f, 1.0f}, 0xffffff00},
{{ 0.0f, 240.0f, 1.1f, 1.0f}, 0xffffff00},
{{ 0.0f, 480.0f, 1.1f, 1.0f}, 0xffffff00},
},
quad4[] =
{
{{640.0f, 240.0f, -1.1f, 1.0f}, 0xff00ff00},
{{640.0f, 480.0f, -1.1f, 1.0f}, 0xff00ff00},
{{ 0.0f, 240.0f, 1.1f, 1.0f}, 0xff00ff00},
{{ 0.0f, 480.0f, 1.1f, 1.0f}, 0xff00ff00},
};
static const DWORD shader_code[] =
{
@ -8078,12 +8077,17 @@ static void fixed_function_decl_test(void)
0.0f, 0.0f, 0.1f,
0.0f, 1.0f, 0.1f,
};
static const struct tvertex quad_transformed[] =
static const struct
{
{ 90, 110, 0.1, 2.0, 0x00ffff00},
{ 570, 110, 0.1, 2.0, 0x00ffff00},
{ 90, 300, 0.1, 2.0, 0x00ffff00},
{ 570, 300, 0.1, 2.0, 0x00ffff00}
struct vec4 position;
DWORD diffuse;
}
quad_transformed[] =
{
{{ 90.0f, 110.0f, 0.1f, 2.0f}, 0x00ffff00},
{{570.0f, 110.0f, 0.1f, 2.0f}, 0x00ffff00},
{{ 90.0f, 300.0f, 0.1f, 2.0f}, 0x00ffff00},
{{570.0f, 300.0f, 0.1f, 2.0f}, 0x00ffff00},
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
@ -12312,33 +12316,38 @@ static void depth_clamp_test(void)
HWND window;
HRESULT hr;
static const struct tvertex quad1[] =
static const struct
{
{ 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
{640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
{ 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
{640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
};
static const struct tvertex quad2[] =
struct vec4 position;
DWORD diffuse;
}
quad1[] =
{
{ 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
{640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
{ 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
{640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
};
static const struct tvertex quad3[] =
{{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
{{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
{{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
{{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
},
quad2[] =
{
{112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
{208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
{112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
{208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
};
static const struct tvertex quad4[] =
{{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
{{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
{{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
{{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
},
quad3[] =
{
{ 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
{112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
{ 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
{112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
{{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
{{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
{{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
{{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
},
quad4[] =
{
{{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
{{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
{{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
{{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
};
static const struct
{
@ -12482,26 +12491,31 @@ done:
static void depth_bounds_test(void)
{
const struct tvertex quad1[] =
static const struct
{
{ 0, 0, 0.0f, 1, 0xfff9e814},
{ 640, 0, 0.0f, 1, 0xfff9e814},
{ 0, 480, 1.0f, 1, 0xfff9e814},
{ 640, 480, 1.0f, 1, 0xfff9e814},
};
const struct tvertex quad2[] =
struct vec4 position;
DWORD diffuse;
}
quad1[] =
{
{ 0, 0, 0.6f, 1, 0xff002b7f},
{ 640, 0, 0.6f, 1, 0xff002b7f},
{ 0, 480, 0.6f, 1, 0xff002b7f},
{ 640, 480, 0.6f, 1, 0xff002b7f},
};
const struct tvertex quad3[] =
{{ 0.0f, 0.0f, 0.0f, 1.0f}, 0xfff9e814},
{{640.0f, 0.0f, 0.0f, 1.0f}, 0xfff9e814},
{{ 0.0f, 480.0f, 1.0f, 1.0f}, 0xfff9e814},
{{640.0f, 480.0f, 1.0f, 1.0f}, 0xfff9e814},
},
quad2[] =
{
{ 0, 100, 0.6f, 1, 0xfff91414},
{ 640, 100, 0.6f, 1, 0xfff91414},
{ 0, 160, 0.6f, 1, 0xfff91414},
{ 640, 160, 0.6f, 1, 0xfff91414},
{{ 0.0f, 0.0f, 0.6f, 1.0f}, 0xff002b7f},
{{640.0f, 0.0f, 0.6f, 1.0f}, 0xff002b7f},
{{ 0.0f, 480.0f, 0.6f, 1.0f}, 0xff002b7f},
{{640.0f, 480.0f, 0.6f, 1.0f}, 0xff002b7f},
},
quad3[] =
{
{{ 0.0f, 100.0f, 0.6f, 1.0f}, 0xfff91414},
{{640.0f, 100.0f, 0.6f, 1.0f}, 0xfff91414},
{{ 0.0f, 160.0f, 0.6f, 1.0f}, 0xfff91414},
{{640.0f, 160.0f, 0.6f, 1.0f}, 0xfff91414},
};
union {