d3d9/tests: Use a separate device for conditional_np2_repeat_test().
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@ -8646,22 +8646,38 @@ done:
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DestroyWindow(window);
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}
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static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
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static void conditional_np2_repeat_test(void)
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{
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D3DCAPS9 caps;
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IDirect3DTexture9 *texture;
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HRESULT hr;
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IDirect3DDevice9 *device;
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D3DLOCKED_RECT rect;
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unsigned int x, y;
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DWORD *dst, color;
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const float quad[] = {
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-1.0, -1.0, 0.1, -0.2, -0.2,
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1.0, -1.0, 0.1, 1.2, -0.2,
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-1.0, 1.0, 0.1, -0.2, 1.2,
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1.0, 1.0, 0.1, 1.2, 1.2
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};
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memset(&caps, 0, sizeof(caps));
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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static const float quad[] =
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{
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-1.0f, -1.0f, 0.1f, -0.2f, -0.2f,
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-1.0f, 1.0f, 0.1f, -0.2f, 1.2f,
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1.0f, -1.0f, 0.1f, 1.2f, -0.2f,
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1.0f, 1.0f, 0.1f, 1.2f, 1.2f,
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
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if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
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@ -8673,15 +8689,17 @@ static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
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else if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
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{
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skip("No conditional NP2 support, skipping conditional NP2 tests\n");
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return;
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IDirect3DDevice9_Release(device);
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goto done;
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}
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else
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{
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skip("Card has unconditional NP2 support, skipping conditional NP2 tests\n");
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return;
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 10, 10, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
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@ -8705,6 +8723,8 @@ static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
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@ -8765,9 +8785,12 @@ static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
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IDirect3DTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void vface_register_test(void)
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@ -16519,11 +16542,11 @@ START_TEST(visual)
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texture_transform_flags_test(device_ptr);
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autogen_mipmap_test(device_ptr);
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fixed_function_decl_test(device_ptr);
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conditional_np2_repeat_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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conditional_np2_repeat_test();
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fixed_function_bumpmap_test();
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pointsize_test();
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tssargtemp_test();
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