d3d9/tests: Use a separate device for fixed_function_bumpmap_test().
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@ -8929,15 +8929,21 @@ done:
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DestroyWindow(window);
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}
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static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
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static void fixed_function_bumpmap_test(void)
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{
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HRESULT hr;
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DWORD color;
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int i;
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D3DCAPS9 caps;
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BOOL L6V5U5_supported = FALSE;
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IDirect3DTexture9 *tex1, *tex2;
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IDirect3DVertexDeclaration9 *vertex_declaration;
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IDirect3DTexture9 *texture, *tex1, *tex2;
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D3DLOCKED_RECT locked_rect;
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IDirect3DDevice9 *device;
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BOOL L6V5U5_supported;
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float scale, offset;
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IDirect3D9 *d3d;
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unsigned int i;
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D3DCOLOR color;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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static const float quad[][7] =
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{
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@ -8946,45 +8952,48 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
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{ 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
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{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
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};
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static const D3DVERTEXELEMENT9 decl_elements[] = {
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static const D3DVERTEXELEMENT9 decl_elements[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
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D3DDECL_END()
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};
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/* use asymmetric matrix to test loading */
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float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
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float scale, offset;
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static const float bumpenvmat[4] = {0.0f, 0.5f, -0.5f, 0.0f};
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IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
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IDirect3DTexture9 *texture = NULL;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
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if(!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)) {
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if (!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP))
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{
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skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n");
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return;
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} else {
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/* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
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* They report that it is not supported, but after that bump mapping works properly. So just test
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* if the format is generally supported, and check the BUMPENVMAP flag
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*/
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IDirect3D9 *d3d9;
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IDirect3DDevice9_Release(device);
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goto done;
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}
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IDirect3DDevice9_GetDirect3D(device, &d3d9);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
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D3DRTYPE_TEXTURE, D3DFMT_L6V5U5);
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L6V5U5_supported = SUCCEEDED(hr);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
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D3DRTYPE_TEXTURE, D3DFMT_V8U8);
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IDirect3D9_Release(d3d9);
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if(FAILED(hr)) {
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skip("D3DFMT_V8U8 not supported for legacy bump mapping\n");
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return;
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}
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/* This check is disabled, some Windows drivers do not handle
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* D3DUSAGE_QUERY_LEGACYBUMPMAP properly. They report that it is not
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* supported, but after that bump mapping works properly. So just test if
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* the format is generally supported, and check the BUMPENVMAP flag. */
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L6V5U5_supported = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_L6V5U5));
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if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_V8U8)))
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{
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skip("D3DFMT_V8U8 not supported for legacy bump mapping\n");
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IDirect3DDevice9_Release(device);
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return;
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}
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/* Generate the textures */
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@ -9019,10 +9028,9 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetVertexShader(device, NULL);
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ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff00ff, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
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@ -9065,16 +9073,15 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
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IDirect3DTexture9_Release(texture); /* To destroy it */
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}
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if(!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)) {
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skip("D3DTOP_BUMPENVMAPLUMINANCE not supported, skipping\n");
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goto cleanup;
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}
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if(L6V5U5_supported == FALSE) {
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skip("L6V5U5_supported not supported, skipping D3DTOP_BUMPENVMAPLUMINANCE test\n");
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goto cleanup;
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if (!L6V5U5_supported || !(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE))
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{
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skip("L6V5U5 / D3DTOP_BUMPENVMAPLUMINANCE not supported, skipping tests.\n");
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IDirect3DVertexDeclaration9_Release(vertex_declaration);
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0, 0x8);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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/* This test only tests the luminance part. The bumpmapping part was already tested above and
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* would only make this test more complicated
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@ -9172,23 +9179,14 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 1, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
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IDirect3DTexture9_Release(tex1);
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IDirect3DTexture9_Release(tex2);
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cleanup:
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
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IDirect3DVertexDeclaration9_Release(vertex_declaration);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void stencil_cull_test(void)
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@ -16522,11 +16520,11 @@ START_TEST(visual)
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autogen_mipmap_test(device_ptr);
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fixed_function_decl_test(device_ptr);
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conditional_np2_repeat_test(device_ptr);
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fixed_function_bumpmap_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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fixed_function_bumpmap_test();
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pointsize_test();
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tssargtemp_test();
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np2_stretch_rect_test();
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