d3d9/tests: Use a separate device for texop_range_test().
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@ -10700,37 +10700,61 @@ static void yuv_layout_test(IDirect3DDevice9 *device)
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IDirect3D9_Release(d3d);
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}
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static void texop_range_test(IDirect3DDevice9 *device)
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static void texop_range_test(void)
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{
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static const struct {
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IDirect3DTexture9 *texture;
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D3DLOCKED_RECT locked_rect;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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DWORD color;
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HWND window;
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HRESULT hr;
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static const struct
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{
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float x, y, z;
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D3DCOLOR diffuse;
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} quad[] = {
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}
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quad[] =
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{
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{-1.0f, -1.0f, 0.1f, D3DCOLOR_ARGB(0xff, 0xff, 0xff, 0xff)},
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{-1.0f, 1.0f, 0.1f, D3DCOLOR_ARGB(0xff, 0xff, 0xff, 0xff)},
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{ 1.0f, -1.0f, 0.1f, D3DCOLOR_ARGB(0xff, 0xff, 0xff, 0xff)},
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{ 1.0f, 1.0f, 0.1f, D3DCOLOR_ARGB(0xff, 0xff, 0xff, 0xff)}
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};
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HRESULT hr;
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IDirect3DTexture9 *texture;
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D3DLOCKED_RECT locked_rect;
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D3DCAPS9 caps;
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DWORD color;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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/* We need ADD and SUBTRACT operations */
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x\n", hr);
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if (!(caps.TextureOpCaps & D3DTEXOPCAPS_ADD)) {
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skip("D3DTOP_ADD is not supported, skipping value range test\n");
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return;
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if (!(caps.TextureOpCaps & D3DTEXOPCAPS_ADD))
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{
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skip("D3DTOP_ADD is not supported, skipping value range test.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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if (!(caps.TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)) {
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skip("D3DTEXOPCAPS_SUBTRACT is not supported, skipping value range test\n");
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return;
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if (!(caps.TextureOpCaps & D3DTEXOPCAPS_SUBTRACT))
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{
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skip("D3DTEXOPCAPS_SUBTRACT is not supported, skipping value range test.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "SetFVF failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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/* Stage 1: result = diffuse(=1.0) + diffuse
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* stage 2: result = result - tfactor(= 0.5)
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*/
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@ -10749,6 +10773,8 @@ static void texop_range_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SUBTRACT);
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ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear device, hr %#x.\n\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "BeginScene failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
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@ -10803,13 +10829,12 @@ static void texop_range_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "SetTexture failed with 0x%08x\n", hr);
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IDirect3DTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void alphareplicate_test(void)
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@ -15724,11 +15749,11 @@ START_TEST(visual)
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else skip("No ps_1_1 support\n");
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texop_test(device_ptr);
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texop_range_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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texop_range_test();
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alphareplicate_test();
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dp3_alpha_test();
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depth_buffer_test();
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