d3d9/tests: Use a separate device for clip_planes_test().

This commit is contained in:
Henri Verbeet 2014-04-02 09:11:11 +02:00 committed by Alexandre Julliard
parent 779b8b53e8
commit f237f86397
1 changed files with 39 additions and 16 deletions

View File

@ -13214,18 +13214,18 @@ done:
static void clip_planes(IDirect3DDevice9 *device, const char *test_name)
{
const struct vertex quad1[] =
static const struct vertex quad1[] =
{
{-1.0f, -1.0f, 0.0f, 0xfff9e814},
{ 1.0f, -1.0f, 0.0f, 0xfff9e814},
{-1.0f, 1.0f, 0.0f, 0xfff9e814},
{ 1.0f, -1.0f, 0.0f, 0xfff9e814},
{ 1.0f, 1.0f, 0.0f, 0xfff9e814},
};
const struct vertex quad2[] =
static const struct vertex quad2[] =
{
{-1.0f, -1.0f, 0.0f, 0xff002b7f},
{ 1.0f, -1.0f, 0.0f, 0xff002b7f},
{-1.0f, 1.0f, 0.0f, 0xff002b7f},
{ 1.0f, -1.0f, 0.0f, 0xff002b7f},
{ 1.0f, 1.0f, 0.0f, 0xff002b7f},
};
D3DCOLOR color;
@ -13264,10 +13264,19 @@ static void clip_planes(IDirect3DDevice9 *device, const char *test_name)
ok(color_match(color, 0x00f9e814, 1), "%s test: color 0x%08x.\n", test_name, color);
}
static void clip_planes_test(IDirect3DDevice9 *device)
static void clip_planes_test(void)
{
const float plane0[4] = {0.0f, 1.0f, 0.0f, 0.5f / 480.0f}; /* a quarter-pixel offset */
IDirect3DSurface9 *offscreen_surface, *original_rt;
IDirect3DTexture9 *offscreen = NULL;
IDirect3DVertexShader9 *shader;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
static const float plane0[4] = {0.0f, 1.0f, 0.0f, 0.5f / 480.0f}; /* a quarter-pixel offset */
static const DWORD shader_code[] =
{
0xfffe0200, /* vs_2_0 */
@ -13277,11 +13286,25 @@ static void clip_planes_test(IDirect3DDevice9 *device)
0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
0x0000ffff /* end */
};
IDirect3DVertexShader9 *shader;
IDirect3DTexture9 *offscreen = NULL;
IDirect3DSurface9 *offscreen_surface, *original_rt;
HRESULT hr;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0))
{
skip("No vs_2_0 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &original_rt);
ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
@ -13334,15 +13357,15 @@ static void clip_planes_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0);
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed, hr=%08x\n", hr);
IDirect3DVertexShader9_Release(shader);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
IDirect3DSurface9_Release(original_rt);
IDirect3DSurface9_Release(offscreen_surface);
IDirect3DTexture9_Release(offscreen);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void fp_special_test(void)
@ -16219,13 +16242,13 @@ START_TEST(visual)
loop_index_test(device_ptr);
sincos_test(device_ptr);
sgn_test(device_ptr);
clip_planes_test(device_ptr);
}
else skip("No vs_2_0 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
clip_planes_test();
test_vshader_input();
test_vshader_float16();
stream_test();