diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index e73cca5f9dc..e86a1170821 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -13214,18 +13214,18 @@ done: static void clip_planes(IDirect3DDevice9 *device, const char *test_name) { - const struct vertex quad1[] = + static const struct vertex quad1[] = { {-1.0f, -1.0f, 0.0f, 0xfff9e814}, - { 1.0f, -1.0f, 0.0f, 0xfff9e814}, {-1.0f, 1.0f, 0.0f, 0xfff9e814}, + { 1.0f, -1.0f, 0.0f, 0xfff9e814}, { 1.0f, 1.0f, 0.0f, 0xfff9e814}, }; - const struct vertex quad2[] = + static const struct vertex quad2[] = { {-1.0f, -1.0f, 0.0f, 0xff002b7f}, - { 1.0f, -1.0f, 0.0f, 0xff002b7f}, {-1.0f, 1.0f, 0.0f, 0xff002b7f}, + { 1.0f, -1.0f, 0.0f, 0xff002b7f}, { 1.0f, 1.0f, 0.0f, 0xff002b7f}, }; D3DCOLOR color; @@ -13264,10 +13264,19 @@ static void clip_planes(IDirect3DDevice9 *device, const char *test_name) ok(color_match(color, 0x00f9e814, 1), "%s test: color 0x%08x.\n", test_name, color); } -static void clip_planes_test(IDirect3DDevice9 *device) +static void clip_planes_test(void) { - const float plane0[4] = {0.0f, 1.0f, 0.0f, 0.5f / 480.0f}; /* a quarter-pixel offset */ + IDirect3DSurface9 *offscreen_surface, *original_rt; + IDirect3DTexture9 *offscreen = NULL; + IDirect3DVertexShader9 *shader; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + static const float plane0[4] = {0.0f, 1.0f, 0.0f, 0.5f / 480.0f}; /* a quarter-pixel offset */ static const DWORD shader_code[] = { 0xfffe0200, /* vs_2_0 */ @@ -13277,11 +13286,25 @@ static void clip_planes_test(IDirect3DDevice9 *device) 0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ 0x0000ffff /* end */ }; - IDirect3DVertexShader9 *shader; - IDirect3DTexture9 *offscreen = NULL; - IDirect3DSurface9 *offscreen_surface, *original_rt; - HRESULT hr; + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0)) + { + skip("No vs_2_0 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } hr = IDirect3DDevice9_GetRenderTarget(device, 0, &original_rt); ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); @@ -13334,15 +13357,15 @@ static void clip_planes_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); - IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0); - hr = IDirect3DDevice9_SetVertexShader(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed, hr=%08x\n", hr); IDirect3DVertexShader9_Release(shader); - hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt); - ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr); IDirect3DSurface9_Release(original_rt); IDirect3DSurface9_Release(offscreen_surface); IDirect3DTexture9_Release(offscreen); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void fp_special_test(void) @@ -16219,13 +16242,13 @@ START_TEST(visual) loop_index_test(device_ptr); sincos_test(device_ptr); sgn_test(device_ptr); - clip_planes_test(device_ptr); } else skip("No vs_2_0 support\n"); cleanup_device(device_ptr); device_ptr = NULL; + clip_planes_test(); test_vshader_input(); test_vshader_float16(); stream_test();