d3d9/tests: Use a separate device for tssargtemp_test().
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@ -10318,27 +10318,44 @@ out:
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}
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}
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static void tssargtemp_test(IDirect3DDevice9 *device)
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static void tssargtemp_test(void)
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{
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HRESULT hr;
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DWORD color;
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static const struct vertex quad[] = {
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{-1.0, -1.0, 0.1, 0x00ff0000},
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{ 1.0, -1.0, 0.1, 0x00ff0000},
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{-1.0, 1.0, 0.1, 0x00ff0000},
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{ 1.0, 1.0, 0.1, 0x00ff0000}
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};
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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static const struct vertex quad[] =
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{
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{-1.0f, -1.0f, 0.1f, 0x00ff0000},
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{-1.0f, 1.0f, 0.1f, 0x00ff0000},
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{ 1.0f, -1.0f, 0.1f, 0x00ff0000},
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{ 1.0f, 1.0f, 0.1f, 0x00ff0000},
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
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if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP)) {
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skip("D3DPMISCCAPS_TSSARGTEMP not supported\n");
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return;
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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@ -10365,6 +10382,8 @@ static void tssargtemp_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x0000ff00);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %08x\n", hr);
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@ -10380,17 +10399,11 @@ static void tssargtemp_test(IDirect3DDevice9 *device)
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ok(color == 0x00ffff00, "TSSARGTEMP test returned color 0x%08x, expected 0x00ffff00\n", color);
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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/* Set stage 1 back to default */
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_CURRENT);
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ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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/* Drawing Indexed Geometry with instances*/
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@ -16511,11 +16524,11 @@ START_TEST(visual)
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conditional_np2_repeat_test(device_ptr);
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fixed_function_bumpmap_test(device_ptr);
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pointsize_test(device_ptr);
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tssargtemp_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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tssargtemp_test();
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np2_stretch_rect_test();
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yuv_color_test();
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yuv_layout_test();
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