Józef Kucia
6edf38c205
wined3d: Use get_format_internal() in init_format_filter_info().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:27:13 +02:00
Józef Kucia
a301ba64d5
wined3d: Use get_format_internal() in apply_format_fixups().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:27:11 +02:00
Józef Kucia
5080d3c1c1
wined3d: Move formats from gl_info to wined3d_adapter.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:27:09 +02:00
Józef Kucia
25d55c4209
wined3d: Avoid accessing gl_info in vertexdeclaration_init().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 17:34:45 +02:00
Józef Kucia
dfdecfc2eb
wined3d: Pass context to wined3d_texture_set_compatible_renderbuffer().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 17:34:43 +02:00
Józef Kucia
619c54f49a
wined3d: Add max_rt_count field to d3d_info.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 17:34:40 +02:00
Józef Kucia
95a051b333
wined3d: Store max point size in d3d_info.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:33 +02:00
Józef Kucia
9320424105
wined3d: Pass wined3d_adapter to wined3d_get_format().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:29 +02:00
Józef Kucia
4df05c37db
wined3d: Get rid of unused gl_info parameters.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:25 +02:00
Henri Verbeet
f7904211a2
wined3d: Make the adapter responsible for creating GL contexts.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-22 19:44:40 +02:00
Józef Kucia
760b0de7f4
wined3d: Use local gl_info variable in wined3d_get_device_caps().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:02:31 +02:00
Józef Kucia
bd398e319c
wined3d: Get gl_info from context in query_issue() functions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:02:31 +02:00
Józef Kucia
5546f2914a
wined3d: Get D3D and GL info from context in create_dummy_textures().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:02:31 +02:00
Józef Kucia
aa955a80e6
wined3d: Pass context to find_arb_pshader().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:02:31 +02:00
Józef Kucia
2f917d79be
wined3d: Simplify shader_arb_destroy().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:02:30 +02:00
Józef Kucia
24e609735b
wined3d: Allow multisample resolve for typeless resources.
...
It may perform an undesired format conversion in rare cases.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39754
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-20 17:27:12 +02:00
Henri Verbeet
cf9536b6bf
wined3d: Move OpenGL initialisation code to adapter_gl.c.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-17 18:47:00 +02:00
Józef Kucia
2aa5b0011a
wined3d: Allow copying between different texture types.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 13:06:09 +02:00
Józef Kucia
64be197458
wined3d: Mark vOutputControlPointID register as scalar.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 13:06:09 +02:00
Józef Kucia
becec522c4
wined3d: Use snprintf() in shader_arb_request_a0() (Coverity).
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 13:06:09 +02:00
Józef Kucia
f51f911ae5
wined3d: Use snprintf() in init_debug_buffer() (Coverity).
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 13:06:09 +02:00
Józef Kucia
bdc0a99012
wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity).
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 12:45:11 +02:00
Henri Verbeet
8e537aa709
wined3d: Set a LUID for WINED3D_NO3D adapters as well.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:07:37 +02:00
Henri Verbeet
b96a6771a8
wined3d: Share common code between wined3d_adapter_init() and wined3d_adapter_no3d_init().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:07:37 +02:00
Henri Verbeet
8a6d3b3ea2
wined3d: Rename wined3d_adapter_init_nogl() to wined3d_adapter_no3d_init().
...
Matching WINED3D_NO3D.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:07:37 +02:00
Henri Verbeet
7591c8b6e4
wined3d: Trace command stream opcodes.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:07:37 +02:00
Henri Verbeet
43fc25b1fb
wined3d: Rename build_dxtn_alpha_table() to build_bc3_alpha_table().
...
Since it's specific to BC3, as pointed out by Matteo.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:07:37 +02:00
Henri Verbeet
cee95b7853
wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name().
...
Instead of hoping that 150 characters is plenty.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Henri Verbeet
c90ce7b9a3
wined3d: Get rid of the "reg_name" field in struct glsl_src_param.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Henri Verbeet
dd282d3e8c
wined3d: Make the "is_color" parameter to shader_glsl_get_register_name() optional.
...
Not all callers care.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Henri Verbeet
dc57d0c607
wined3d: Pass a wined3d_shader_context structure to shader_glsl_get_register_name().
...
Instead of a wined3d_shader_instruction structure. It only uses the
instruction to get at the context, so just pass the context directly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Józef Kucia
db6f95880c
wined3d: Reject cross-device blits.
...
DirectDraw tests show that cross-device blits are supposed to work for
limited cases between system memory surfaces. However, cross-device
blits are unsafe in wined3d, especially with CSMT enabled.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45382
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:01 +02:00
Stefan Dösinger
46d5d9a6d3
wined3d: Fix WINED3D_MCS_COLOR2 handling in wined3d_ffp_get_vs_settings().
...
WINED3D_MCS_COLOR2 requires specular colour, and does not require diffuse
colour.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Henri Verbeet
5e3866cbdb
wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes.
...
Debugged by Andy Clayton.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Connor McAdams
3d4001f4fc
wined3d: Decompress DXTn 3D textures on upload.
...
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Henri Verbeet
8a321bba69
wined3d: Clarify a TRACE in buffer_init().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Józef Kucia
5757c2c8c6
wined3d: Add GPU information for Intel HD Graphics 630.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-19 16:54:01 +02:00
Józef Kucia
00abf4222d
wined3d: Add GPU information for AMD Radeon RX Vega.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-19 16:54:01 +02:00
Józef Kucia
d97ca4b86f
wined3d: Take into account all shader stages when determining feature level.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-16 09:14:29 +02:00
Józef Kucia
a622fbf9f3
wined3d: Separate feature level checks from shader model checks.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-16 09:14:27 +02:00
Józef Kucia
7f1fe9385b
wined3d: Fix snorm/unorm immediate values for UAV writes.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45067
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-09 22:20:34 +02:00
Matteo Bruni
4032cc80f9
wined3d: Declare the correct number and type of fragment shader color outputs.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-05 19:57:16 +02:00
Michael Stefaniuc
962b31c80b
include: Add a generic available ARRAY_SIZE().
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
Józef Kucia
bb535b1a2d
wined3d: Call wined3d_cs_emit_update_sub_resource() directly in buffer_init().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-20 16:02:42 +02:00
Józef Kucia
537007525a
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with data.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-20 16:02:40 +02:00
Józef Kucia
ec04b2e382
wined3d: Reduce nesting in texture2d_load_sysmem().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-20 16:02:38 +02:00
Józef Kucia
5836b957e5
wined3d: Initialize depth/stencil texture data.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-20 16:02:34 +02:00
Józef Kucia
98ef3c8860
wined3d: Expose feature level in wined3d caps.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:34 +02:00
Józef Kucia
7b58d1a007
wined3d: Store feature level in d3d_info.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:32 +02:00
Józef Kucia
ec42ed4e18
wined3d: Get rid of WINED3DCAPS typedef.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:29 +02:00
Matteo Bruni
11f9cac435
wined3d: Set stream stride and offset even when buffer is NULL.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:20 +02:00
Matteo Bruni
346e8cf8ee
wined3d: Generate shader epilogue before conditional returns.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:13 +02:00
Józef Kucia
bf9a1a2e91
wined3d: Disallow disabling GLSL on core profile contexts.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-11 18:13:09 +02:00
Józef Kucia
4ef04c7ebc
wined3d: Remove hardware level detection hacks.
...
Core contexts are enabled by default since
0db4d1c251
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-11 18:12:49 +02:00
Józef Kucia
49da19e51b
wined3d: Execute all CS commands before changing swapchain window.
...
Fixes a race condition.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-11 18:12:44 +02:00
Matteo Bruni
42ace9d445
wined3d: Compare interpolation mode VS compilation arguments.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-05 16:07:18 +02:00
Matteo Bruni
4c8127ef41
wined3d: Initialize glMinSampleShading() function pointer.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-05 16:07:18 +02:00
Matteo Bruni
05c6692471
wined3d: Slightly improve formatting of generated GLSL shader interfaces.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-05 16:07:18 +02:00
Józef Kucia
1dd33399db
wined3d: Sort WINED3DSIH enum values.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:50 +02:00
Pablo Martin
f610f121b8
wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods.
...
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:24 +02:00
Pablo Martin
a7a2d61792
wined3d: Expose wined3d_shader_type enum and wined3d_device_*_constant_buffer methods.
...
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:12 +02:00
Józef Kucia
82155cbc77
wined3d: Implement clears for 3D render target views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-28 22:08:23 +02:00
Józef Kucia
cd92d5d0d2
wined3d: Fix condition for FIXME() about unsupported depth slices.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-28 22:08:23 +02:00
Henri Verbeet
0db4d1c251
wined3d: Default to OpenGL 4.4 contexts.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:53 +02:00
Józef Kucia
638037bb28
wined3d: Remove redundant entries from "formats" table.
...
Those formats are initialized based on the "typed_formats" table.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:06 +02:00
Pablo Martin
b7d21a669d
wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
...
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:01 +02:00
Pablo Martin
43efd4f5ec
wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region.
...
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:46 +02:00
Henri Verbeet
6fc027e5ac
wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
...
Since the GLSL blitter can do everything the ARBfp one can.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:36 +02:00
Matteo Bruni
0b0c0c9a19
wined3d: Implement YUV blits in the GLSL blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:34 +02:00
Zebediah Figura
19f2c4473b
d3d11: Implement depth clip control.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 10:51:29 +02:00
Józef Kucia
1cc74ea215
wined3d: Allow creating swapchains for windows with empty client rect.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-18 01:43:48 +02:00
Józef Kucia
087730c057
wined3d: Get rid of MAX_MULTISAMPLE_TYPES.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-18 01:43:42 +02:00
Matteo Bruni
2bd87c4d2b
wined3d: Map glMinSampleShadingARB() to glMinSampleShading().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-18 01:43:40 +02:00
Józef Kucia
9a9ecb9b11
wined3d: Implement oMask register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-18 01:43:36 +02:00
Józef Kucia
ce12b09159
wined3d: Implement SV_SampleIndex.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-16 18:47:28 +02:00
Józef Kucia
630c7bb7e1
wined3d: Implement sampleinfo for render targets.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:22 +02:00
Józef Kucia
9f353bf14f
wined3d: Add ARB_sample_shading extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:20 +02:00
Józef Kucia
c05b39e77f
wined3d: Reject uploads for multisample textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:13 +02:00
Józef Kucia
9ddffbd3c0
wined3d: Implement sampleinfo instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:11 +02:00
Christian Inci
8e24cb6a32
wined3d: Recognize Titan V.
...
Signed-off-by: Christian Inci <chris.wine@broke-the-inter.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:27 +02:00
Józef Kucia
f38de4ff61
wined3d: Fix memory leak in shader_glsl_init_transform_feedback().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:23 +02:00
Matteo Bruni
f942df461b
wined3d: Default to using a non-forward-compatible core profile context.
...
It should make it easier for the GL driver to upgrade the context to a
GL version higher than strictly requested.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:18 +02:00
Matteo Bruni
ac213630d9
wined3d: Skip match_allows_spec_alpha() on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:16 +02:00
Matteo Bruni
16c708c339
wined3d: Use core functions to set the stencil mask on GL 2.0+.
...
glStencilMask() is defined as setting both front and back stencil
masks in GL 2.0+ and we don't want to use the EXT_stencil_two_side
entry points even if they happen to be available there.
D3D doesn't support separate front / back stencil write masks anyway.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:14 +02:00
Matteo Bruni
064bf225a0
wined3d: Skip match_broken_arb_fog() quirk check on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:12 +02:00
Matteo Bruni
ede35244d7
wined3d: Don't add pixel center offset twice.
...
Fixes cf312011c0
.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:09 +02:00
Nikolay Sivov
23ea779d8f
wined3d: Add new functions to set and get maximum frame latency for the device.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Matteo Bruni
36a39397bc
wined3d: Rename gen_planar_yuv_read() to gen_packed_yuv_read().
...
UYVY and YUY2 are packed, YV12 and NV12 are planar.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Henri Verbeet
71f24b8dbd
wined3d: Add core context P8 blit support to the GLSL blitter.
...
We use GL_R8 for WINED3DFMT_P8_UINT in core contexts, since GL_ALPHA8 is not
available.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Matteo Bruni
a46e47f8d0
wined3d: Implement P8 blits in the GLSL blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 10:40:17 +02:00
Matteo Bruni
38ed82edab
wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 10:40:14 +02:00
Henri Verbeet
67df305261
wined3d: Make the "args" parameter to glsl_blitter_generate_program() const.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 10:40:12 +02:00
Józef Kucia
799719a423
wined3d: Correctly check for absence of precise flags.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:35 +02:00
Józef Kucia
3d746a6a43
wined3d: Do not check for ARB_fragment_program in arbfp_blit_supported().
...
ARBfp blitter isn't be created if ARB_fragment_program is not supported.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:33 +02:00
Józef Kucia
16517e4eea
wined3d: Implement copying for 1D textures.
...
1D textures are handled by raw and CPU blitter.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:28 +02:00
Józef Kucia
130b6ed876
wined3d: Implement clears for 1D render target views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:26 +02:00
Nikolay Sivov
cf312011c0
wined3d: Use fewer calls to set viewport data.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:18 +02:00
Nikolay Sivov
b2061c8589
wined3d: Invalidate number of viewports set for the context.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:32:49 +02:00
Matteo Bruni
df99c9b9f4
wined3d: Don't attach render targets on clears when unnecessary.
...
Otherwise we'd limit the cleared area to the size of the render target.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:32:00 +02:00
Matteo Bruni
56d4de0fde
wined3d: Don't clamp viewport coordinates.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:31:53 +02:00
Józef Kucia
f6160d2ae8
wined3d: Disable transform feedback when there are no varyings to record.
...
In order to avoid GL errors when glBeginTransformFeedback() is called.
This is required only because we do not fully support stream output
component ranges.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:30 +02:00
Józef Kucia
0322fb69a1
wined3d: Parse SM5 precise instruction modifier.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:20 +02:00
Nikolay Sivov
3ee3324c2f
wined3d: Add support for returning multiple scissor rectangles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:14 +02:00
Józef Kucia
68e92f31c5
wined3d: Remove redundant size checks before memcpy().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-25 15:49:19 +02:00
Józef Kucia
9c88870459
wined3d: Reduce number of parameters passed to shader_get_registers_used().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-25 15:49:15 +02:00
Józef Kucia
45b8eef47a
wined3d: Scan output signatures for pass-through geometry shaders.
...
For shader_glsl_generate_sm4_output_setup().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-25 15:49:12 +02:00
Józef Kucia
3702e2bc42
wined3d: Avoid using gl_ViewportIndex unnecessarily.
...
Fixes geometry shaders when ARB_viewport_array is not available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Józef Kucia
ca8e05154e
wined3d: Add support for stream output with vertex shaders.
...
In Direct3D, a stream-output geometry shader can be created from a
vertex shader bytecode. We generate a pass-through geometry shader in
this case. Pass-through geometry shaders are helpful because they can
easily split outputs when rasterization is disabed. We could also add
another codepath in order to avoid geometry shaders when possible.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Józef Kucia
9d70df6a40
wined3d: Simplify geometry_shader_init().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Józef Kucia
319abecc41
wined3d: Introduce helper function to get shader type from byte code.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Nikolay Sivov
409497ee84
wined3d: Add support for setting multiple scissor rectangles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Matteo Bruni
f7926c0793
wined3d: Allow context_draw_shaded_quad() to function without immediate mode draws.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:52 +02:00
Henri Verbeet
8a1a67c431
wined3d: Simplify context_update_stream_sources().
...
Note that this slightly changes behaviour, in that no loads or unloads happen
anymore when "use_immediate_mode_draw" is set.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:49 +02:00
Henri Verbeet
e93e943ba4
wined3d: Use wined3d_bit_scan() in context_unload_numbered_arrays().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:47 +02:00
Henri Verbeet
8dc789fe3b
wined3d: Handle "namedArraysLoaded" in context_unload_vertex_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:45 +02:00
Henri Verbeet
437861f1dc
wined3d: Move the stream source binding code to context.c.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:43 +02:00
Nikolay Sivov
b67870b7a7
wined3d: Add support for returning multiple viewports.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:37:04 +02:00
Matteo Bruni
0c2f9a4f34
wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:36:47 +02:00
Matteo Bruni
993c85050e
wined3d: Fix stateblock viewports memcmp() size.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:36:45 +02:00
Henri Verbeet
70c5dc64fc
wined3d: Get rid of the "numberedArraysLoaded" field in struct wined3d_context.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:38:15 +02:00
Matteo Bruni
8e1451c510
wined3d: Use staging resources to blit from CPU resources in the ARBfp blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:38:15 +02:00
Matteo Bruni
29d506939e
wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:38:15 +02:00
Matteo Bruni
aa59d40a18
wined3d: Implement source fixups in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:38:15 +02:00
Matteo Bruni
40496c9083
wined3d: Remove unused return values from the YUV shader generation helpers in the ARBfp blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:38:15 +02:00
Nikolay Sivov
853f6538e4
wined3d: Add support for setting multiple viewports.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 20:42:56 +02:00
Matteo Bruni
2f0777b8aa
wined3d: Introduce a GLSL-based blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:14:01 +02:00
Matteo Bruni
f1ad8bab51
wined3d: Introduce a function for drawing shaded quads.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:59 +02:00
Matteo Bruni
9100fce2ba
wined3d: Move draw_textured_quad() to context.c.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:58 +02:00
Matteo Bruni
4573903c06
wined3d: Disable sRGB writes in context_apply_blit_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:55 +02:00
Henri Verbeet
7155c451a5
wined3d: Invalidate the texture's U/V address modes in draw_textured_quad().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:54 +02:00
Henri Verbeet
e2a0a939ba
wined3d: Select the correct texture level in draw_textured_quad().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:52 +02:00
Józef Kucia
409f32ffa3
wined3d: Do not allocate system memory for resources by default.
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Avoids allocating system memory for depth/stencil and 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 18:10:49 +02:00
Józef Kucia
13a53aa969
wined3d: Require BPTC compression for SM5.
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It's required for feature level 11_0.
At some point, we probably would like to separate shader model checks
from feature level checks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 12:57:48 +02:00
Henri Verbeet
d06740bde7
wined3d: Get rid of the "tex_type" field from struct blt_info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 12:22:20 +02:00
Henri Verbeet
acb18ea3b6
wined3d: Get rid of the "binding" field from struct blt_info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 12:22:18 +02:00
Sven Hesse
0e9f94ec1c
wined3d: Implement support for 1D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:45 +02:00
Henri Verbeet
dcbbddf0cd
wined3d: Add some traces to arbfp_blitter_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet
267a154be7
wined3d: Add some traces to fbo_blitter_blit().
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For easier debugging.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet
e7af1ea387
wined3d: Avoid a FIXME about 0 back-buffer usage in wined3d_device_reset().
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Since we use this for ddraw now.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet
f93691dca2
wined3d: Get rid of convert_p8_uint_b8g8r8a8_unorm().
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Perhaps this made sense when we still pretended to support P8 textures, but
currently this should never get used, and certainly not in the colour-keying
path.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Matteo Bruni
c830b0706b
wined3d: Limit clears to the size of the framebuffer.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-29 16:06:04 +02:00
Henri Verbeet
1567329f91
wined3d: Only create back-buffer views for swapchains with WINED3DUSAGE_RENDERTARGET set.
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Since without it the view wouldn't be usable.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-27 16:13:14 +02:00
Józef Kucia
b62aa91758
wined3d: Pass fully initialized shader objects to CS.
...
It shouldn't matter right now, but it might be an issue when we start to
precompile other shader types than compute shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 21:04:11 +02:00
Henri Verbeet
1b26c27861
wined3d: Simplify wined3d_device_update_sub_resource() a little.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 11:35:45 +02:00
Henri Verbeet
6ea4445cc2
wined3d: Handle 3D textures in wined3d_device_copy_sub_resource_region().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 11:35:41 +02:00
Henri Verbeet
9240316552
wined3d: Get rid of the special case for WINED3D_RTYPE_TEXTURE_3D in wined3d_device_update_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 11:35:39 +02:00
Józef Kucia
82ffc5b78d
wined3d: Avoid superfluous wglSwapIntervalEXT() calls.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 16:23:21 +01:00
Henri Verbeet
1251fe6921
wined3d: Get rid of ARB_vertex_blend support.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:57 +01:00
Henri Verbeet
4aaf9ebe82
wined3d: Get rid of the dst_arg enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:53 +01:00
Henri Verbeet
06a4f978ac
wined3d: Use upper-case enum elements in the projection_types enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:46 +01:00
Henri Verbeet
9cdc8876b0
wined3d: Use upper-case enum elements in the vertexprocessing_mode enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:41 +01:00
Józef Kucia
81459fb8a2
wined3d: Remove swap interval from swapchain description.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:55 +01:00
Józef Kucia
6aeb444e4c
wined3d: Implement updating swap interval through wined3d_swapchain_present().
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Based on a patch by Michael Müller.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:52 +01:00
Henri Verbeet
9d2f4cdbdd
wined3d: Use gl_info from the wined3d_shader_context in shader_hw_sample().
...
For simplicity.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:42:07 +01:00
Henri Verbeet
f31ed9837a
wined3d: Simplify device_resource_released() a little.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:42:04 +01:00
Henri Verbeet
e5ab987d60
wined3d: Simplify context_resource_released().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:42:00 +01:00
Henri Verbeet
70f017ac4d
wined3d: Get rid of the "StrictDrawOrdering" setting.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:41:50 +01:00
Henri Verbeet
d6f45dab82
wined3d: Merge texture2d_upload_data() and texture3d_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-21 10:40:14 +01:00
Henri Verbeet
af47c9406b
wined3d: Handle upload conversion in texture2d_upload_data().
...
For consistency with texture3d_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-21 10:40:12 +01:00
Henri Verbeet
faf4559a76
wined3d: Don't bother removing PBOs for formats with upload/download conversion in texture2d_load_texture().
...
We don't use PBOs for those in the first place.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-21 10:40:10 +01:00
Henri Verbeet
15d3155e59
wined3d: Always pass a valid source box to texture3d_upload_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-21 10:40:08 +01:00
Henri Verbeet
a9cf391bed
wined3d: Merge wined3d_surface_upload_data() into texture2d_upload_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-20 12:59:02 +01:00
Henri Verbeet
17c7f8e3c3
wined3d: Allow wined3d_texture_upload_data() to upload to WINED3D_LOCATION_TEXTURE_SRGB.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-20 12:59:00 +01:00
Henri Verbeet
8647966e9f
wined3d: Pass independent source and destination coordinates to wined3d_texture_upload_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-20 12:58:58 +01:00
Henri Verbeet
37c516c957
wined3d: Pass a format to wined3d_texture_upload_data().
...
The goal here is to eventually get rid of wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-20 12:58:55 +01:00
Henri Verbeet
d4b0249c48
wined3d: Pass the destination x/y coordinates as separate parameters to wined3d_surface_upload_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-19 12:09:39 +01:00
Henri Verbeet
89cd64bcb7
wined3d: Pass a wined3d_box structure to wined3d_surface_upload_data().
...
For consistency with wined3d_texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-19 12:09:37 +01:00
Henri Verbeet
614102c013
wined3d: Merge texture2d_prepare_texture() and texture3d_prepare_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-19 12:09:35 +01:00
Henri Verbeet
d3baf0355a
wined3d: Resource size should always be non-zero in resource_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-19 12:09:32 +01:00
Henri Verbeet
549934eeea
wined3d: Merge wined3d_texture_init() into texture_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:32 +01:00
Henri Verbeet
eba15f7042
wined3d: Merge volumetexture_init() and texture_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:32 +01:00
Henri Verbeet
0a354365bd
wined3d: Merge the surface_created() and volume_created() wined3d_device_parent_ops callbacks.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:31 +01:00
Henri Verbeet
4d4fc7ae34
wined3d: Reject managed/scratch textures with dynamic usage in texture_init().
...
For consistency with volumetexture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:52 +01:00
Henri Verbeet
543a199dc3
wined3d: Only store dc_info for textures that require it.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:50 +01:00
Henri Verbeet
082abe4abe
wined3d: Rename struct wined3d_surface to struct wined3d_dc_info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:48 +01:00
Henri Verbeet
47404a7db6
wined3d: Store the destination as texture + sub-resource index in struct wined3d_overlay_info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:46 +01:00
Henri Verbeet
3abe88f125
wined3d: Get rid of the unused context_get_rt_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Henri Verbeet
b7ed6b9b8e
wined3d: Get rid of the "container" field from struct wined3d_surface.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Henri Verbeet
50920453b0
wined3d: Pass a resource to context_generate_rt_mask_no_fbo().
...
Instead of a texture, since rendertarget views operate on resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Henri Verbeet
f4f20e48cf
wined3d: Pass a texture to context_surface_update().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Matteo Bruni
c0e49b0e2c
wined3d: Do not apply fixed-function state in context_apply_blit_state().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 20:35:26 +01:00
Henri Verbeet
56464f5e07
wined3d: Pass a texture and sub-resource index to texture2d_destroy_dc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 13:28:36 +01:00
Henri Verbeet
a7c0904a10
wined3d: Pass a texture and sub-resource index to texture2d_create_dc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 13:28:33 +01:00
Henri Verbeet
991b1b77c8
wined3d: Pass a texture and sub-resource index to wined3d_surface_blt().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 13:28:27 +01:00
Henri Verbeet
70a68144c1
wined3d: Pass a texture and sub-resource index to wined3d_blitter_ops.blitter_blit().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 13:28:23 +01:00
Józef Kucia
e318f8c825
wined3d: Replace presentation interval flags with enum.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:16 +01:00
Józef Kucia
0554d17611
wined3d: Remove PresentationIntervals from WINED3DCAPS.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:14 +01:00
Matteo Bruni
23b4b3cd4c
wined3d: Pass a wined3d_context structure to texture2d_depth_blt_fbo().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:07 +01:00
Henri Verbeet
9a00e032b7
wined3d: Pass a texture and sub-resource index to context_apply_fbo_state_blit().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:02 +01:00
Henri Verbeet
72de747c6a
wined3d: Pass the depth/stencil view as wined3d_rendertarget_info structure to context_apply_fbo_state().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:59 +01:00
Henri Verbeet
21257be2a9
wined3d: Pass a texture and sub-resource index to context_restore().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:51 +01:00
Henri Verbeet
7cc82c1ea6
wined3d: Recognise AMD RC410 and RV380.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:48 +01:00
Kai Krakow
4b08602d57
wined3d: Recognize GTX 1050 Ti card with NVIDIA driver.
...
Signed-off-by: Kai Krakow <kai@kaishome.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:36 +01:00
Matteo Bruni
cca2867b3c
wined3d: Restore the correct sub resource in texture2d_load_fb_texture().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:35 +01:00
Matteo Bruni
acf8c4b76c
wined3d: Only copy the source/destination rectangles when needed in texture2d_blt_fbo().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-09 10:40:41 -06:00
Henri Verbeet
286f4cd2a4
wined3d: Pass a texture and sub-resource index to surface_blt_special().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-09 10:40:40 -06:00
Henri Verbeet
21e6abc8a0
wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_hwstretch().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-09 10:40:40 -06:00
Henri Verbeet
628cd4425b
wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_direct().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-09 10:40:39 -06:00
Henri Verbeet
2179e99120
wined3d: Pass a texture and sub-resource index to surface_load_fb_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-09 10:40:39 -06:00
Józef Kucia
c114746f6f
wined3d: Allow blits from drawable location when loading renderbuffer locations.
...
Fixes a regression introduced by fb6b3cc872
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:24:03 -06:00
Matteo Bruni
d2e89d0b99
wined3d: Pass a wined3d_context structure to texture2d_download_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:53 -06:00
Henri Verbeet
40d5908854
wined3d: Pass a texture and sub-resource index to read_from_framebuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:48 -06:00
Henri Verbeet
c337a46354
wined3d: Pass a texture and sub-resource index to surface_upload_from_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:46 -06:00
Henri Verbeet
4c1b3978dd
wined3d: Pass a texture and sub-resource index to surface_download_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:44 -06:00
Henri Verbeet
ca2aa71775
wined3d: Pass a texture and sub-resource index to surface_blt_fbo().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:41 -06:00
Henri Verbeet
243e2ddfde
wined3d: Pass a texture and sub-resource index to surface_depth_blt_fbo().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:31 -06:00
Henri Verbeet
433ac881dd
wined3d: Pass boxes instead of rectangles to wined3d_surface_blt().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:27 -06:00
Henri Verbeet
92008ec4cf
wined3d: Pass a texture and sub-resource index to surface_load_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:24 -06:00
Henri Verbeet
42a9563e43
wined3d: Pass a texture and sub-resource index to surface_load_renderbuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:21 -06:00
Henri Verbeet
798439ba31
wined3d: Pass a texture and sub-resource index to surface_load_drawable().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:11 -06:00
Henri Verbeet
3b47e108a9
wined3d: Pass a texture and sub-resource index to surface_load_sysmem().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:09 -06:00
Henri Verbeet
c1f5b9ac67
wined3d: Merge surface_load_location() into texture2d_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:07 -06:00
Henri Verbeet
3d21ea0807
wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:04 -06:00
Christian Costa
00b1f69cd2
wined3d: Recognize GTX 560M card with NVIDIA driver.
...
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:40:39 -06:00
Henri Verbeet
c09072e5dd
wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:07 -06:00
Henri Verbeet
612ceee6a0
wined3d: Pass a texture to surface_translate_drawable_coords().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:05 -06:00
Henri Verbeet
665c8c84c7
wined3d: Explicitly calculate the sub-resource level in wined3d_texture_update_overlay().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:03 -06:00
Henri Verbeet
2eb4d15b13
wined3d: Explicitly calculate the sub-resource level in texture2d_create_dc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:00 -06:00
Henri Verbeet
6639ce4b09
wined3d: Explicitly calculate the sub-resource level in wined3d_texture_allocate_gl_mutable_storage().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Henri Verbeet
365948bf70
wined3d: Explicitly pass the sub-resource level to surface_is_full_rect().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Henri Verbeet
97c7b6ae9a
wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Henri Verbeet
462b6d1bc8
wined3d: Explicitly calculate the sub-resource level in surface_load_renderbuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Józef Kucia
53639b04eb
wined3d: Fix draw calls when first render target is NULL.
...
In Direct3D 10+, the render target at index 0 can be set to NULL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:52:04 +01:00
Józef Kucia
544a7daaeb
wined3d: Factor out get_viewport() function.
...
No attachment draw calls are always offscreen.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:52:01 +01:00
Józef Kucia
7096e1e02d
wined3d: Implement draw calls with no attachments.
...
Supported when ARB_framebuffer_no_attachments is available.
It was reported that no attachments framebuffers trigger GPU hangs
in The Witcher 3 on some system configurations with radeonsi driver.
MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments can be used
as a workaround until it's fixed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:51:59 +01:00
Józef Kucia
4998cea070
wined3d: Remove redundant if statement from device_init_swapchain_state().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:51:56 +01:00
Henri Verbeet
4fc70a3b6a
wined3d: Explicitly calculate the sub-resource level in surface_load_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Henri Verbeet
4d84feb542
wined3d: Explicitly calculate the sub-resource level in surface_load_drawable().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Henri Verbeet
28d0ee637a
wined3d: Explicitly calculate the sub-resource level in surface_blt_special().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Henri Verbeet
6be6bf7d70
wined3d: Explicitly calculate the sub-resource level in fb_copy_to_texture_direct().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Józef Kucia
beb83eb4ae
wined3d: Add ARB_framebuffer_no_attachments extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:29 +01:00
Józef Kucia
e27141e015
wined3d: Use wined3d_bit_scan() in find_draw_buffers_mask().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:28 +01:00
Józef Kucia
cae8ebab91
wined3d: Do not call context_validate_onscreen_formats() in context_apply_blit_state().
...
It does nothing when depth_stencil is NULL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:28 +01:00
Henri Verbeet
c8120f526e
wined3d: Explicitly calculate the sub-resource level in fb_copy_to_texture_direct().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:38 +01:00
Henri Verbeet
8e7540b602
wined3d: Explicitly calculate the sub-resource level in surface_load_fb_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:38 +01:00
Henri Verbeet
64ba3ee4a0
wined3d: Explicitly calculate the sub-resource level in read_from_framebuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:38 +01:00
Henri Verbeet
1cdff1c8a4
wined3d: Explicitly calculate the sub-resource level in surface_set_compatible_renderbuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:37 +01:00
Józef Kucia
7b62a970e9
wined3d: Try harder to reacquire context.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia
d8c0bc8245
wined3d: Do not allocate framebuffer state structures dynamically.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia
f234ce16be
wined3d: Terminate long debug strings with ellipsis.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Henri Verbeet
d635d7e51d
wined3d: Explicitly calculate the sub-resource level in surface_upload_from_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Henri Verbeet
78366806a0
wined3d: Explicitly calculate the sub-resource level in wined3d_surface_upload_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Henri Verbeet
ec4be4ba40
wined3d: Explicitly calculate the sub-resource level in surface_download_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Henri Verbeet
bca2fc4189
wined3d: Explicitly calculate the sub-resource level in device_clear_render_targets().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Józef Kucia
1075b4615b
wined3d: Limit number of supported render targets to 8.
...
Virtually all relatively modern GPUs support 8 render targets.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:23 +01:00
Józef Kucia
6eb562210c
wined3d: Merge drawprim.c into context.c.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Józef Kucia
66cd871060
wined3d: Drop d3d_draw debug channel.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Józef Kucia
f8c8498f49
wined3d: Cleanup draw_primitive_arrays() a bit.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Józef Kucia
41717a148e
wined3d: Move dispatch_compute() to context.c file.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Henri Verbeet
6e16062532
wined3d: Explicitly calculate the sub-resource level in is_full_clear().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 11:40:33 +01:00