wined3d: Implement clears for 3D render target views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-05-28 11:33:16 +02:00 committed by Alexandre Julliard
parent cd92d5d0d2
commit 82155cbc77
1 changed files with 2 additions and 2 deletions

View File

@ -4418,13 +4418,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
return WINED3D_OK;
resource = view->resource;
if (resource->type != WINED3D_RTYPE_TEXTURE_1D && resource->type != WINED3D_RTYPE_TEXTURE_2D)
if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
return WINED3DERR_INVALIDCALL;
}
if (view->layer_count > 1)
if (view->layer_count != max(1, resource->depth >> view->desc.u.texture.level_idx))
{
FIXME("Layered clears not implemented.\n");
return WINED3DERR_INVALIDCALL;