wined3d: Default to OpenGL 4.4 contexts.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6581,16 +6581,16 @@ static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD fla
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{
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const char *gl_vendor, *gl_renderer;
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if (wined3d_settings.explicit_gl_version || (flags & WINED3D_PIXEL_CENTER_INTEGER))
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if (wined3d_settings.explicit_gl_version)
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return wined3d_settings.max_gl_version;
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gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
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gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
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if (!gl_vendor || !gl_renderer
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|| wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA)
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return wined3d_settings.max_gl_version;
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return MAKEDWORD_VERSION(1, 0);
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return MAKEDWORD_VERSION(4, 4);
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return wined3d_settings.max_gl_version;
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}
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static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
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@ -74,7 +74,7 @@ struct wined3d_settings wined3d_settings =
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{
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TRUE, /* Multithreaded CS by default. */
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FALSE, /* explicit_gl_version */
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MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
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MAKEDWORD_VERSION(4, 4), /* Default to OpenGL 4.4 */
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TRUE, /* Use of GLSL enabled by default */
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ORM_FBO, /* Use FBOs to do offscreen rendering */
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PCI_VENDOR_NONE,/* PCI Vendor ID */
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