wined3d: Explicitly calculate the sub-resource level in surface_load_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2269,7 +2269,7 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface,
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static BOOL surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_context *context, BOOL srgb)
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{
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unsigned int width, height, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
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unsigned int width, height, level, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_texture *texture = surface->container;
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@ -2295,8 +2295,9 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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return TRUE;
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}
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width = wined3d_texture_get_level_width(texture, surface->texture_level);
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height = wined3d_texture_get_level_height(texture, surface->texture_level);
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level = sub_resource_idx % texture->level_count;
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width = wined3d_texture_get_level_width(texture, level);
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height = wined3d_texture_get_level_height(texture, level);
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SetRect(&src_rect, 0, 0, width, height);
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if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
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@ -2360,7 +2361,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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wined3d_texture_prepare_texture(texture, context, srgb);
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wined3d_texture_bind_and_dirtify(texture, context, srgb);
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wined3d_texture_get_pitch(texture, surface->texture_level, &src_row_pitch, &src_slice_pitch);
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wined3d_texture_get_pitch(texture, level, &src_row_pitch, &src_slice_pitch);
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format = *texture->resource.format;
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if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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