wined3d: Disallow disabling GLSL on core profile contexts.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-06-11 13:48:56 +02:00 committed by Alexandre Julliard
parent 9e5e87d201
commit bf9a1a2e91
3 changed files with 11 additions and 4 deletions

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@ -2608,7 +2608,14 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru
static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
{
BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
BOOL glsl = wined3d_settings.use_glsl && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && !wined3d_settings.use_glsl)
{
ERR_(winediag)("Ignoring the UseGLSL registry key. "
"GLSL is the only shader backend available on core profile contexts. "
"You need to explicitly set GL version to use legacy contexts.\n");
glsl = TRUE;
}
if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
return &glsl_shader_backend;

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@ -225,8 +225,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
if (!strcmp(buffer,"disabled"))
{
ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
TRACE("Use of GL Shading Language disabled\n");
wined3d_settings.glslRequested = FALSE;
TRACE("Use of GL Shading Language disabled.\n");
wined3d_settings.use_glsl = FALSE;
}
}
if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size)

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@ -385,7 +385,7 @@ struct wined3d_settings
unsigned int cs_multithreaded;
BOOL explicit_gl_version;
DWORD max_gl_version;
BOOL glslRequested;
BOOL use_glsl;
int offscreen_rendering_mode;
unsigned short pci_vendor_id;
unsigned short pci_device_id;