wined3d: Initialize depth/stencil texture data.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-06-19 17:14:57 +02:00 committed by Alexandre Julliard
parent e3d485359d
commit 5836b957e5
1 changed files with 2 additions and 4 deletions

View File

@ -2802,8 +2802,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
if (wined3d_texture_use_pbo(texture, gl_info))
texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
if ((desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
&& !(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
|| !wined3d_texture_use_pbo(texture, gl_info))
{
if (!wined3d_resource_allocate_sysmem(&texture->resource))
@ -2842,8 +2841,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
sub_resource = &texture->sub_resources[i];
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
&& !(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D)
{
wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);