wined3d: Rename struct wined3d_surface to struct wined3d_dc_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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47404a7db6
commit
082abe4abe
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@ -541,7 +541,7 @@ static const struct wined3d_swapchain_ops swapchain_gl_ops =
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static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
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{
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struct wined3d_surface *front;
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struct wined3d_dc_info *front;
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POINT offset = {0, 0};
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HDC src_dc, dst_dc;
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RECT draw_rect;
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@ -549,7 +549,7 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
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TRACE("swapchain %p.\n", swapchain);
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front = swapchain->front_buffer->sub_resources[0].u.surface;
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front = swapchain->front_buffer->sub_resources[0].dc_info;
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if (swapchain->palette)
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wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
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@ -584,13 +584,13 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
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static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, DWORD flags)
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{
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struct wined3d_surface *front, *back;
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struct wined3d_dc_info *front, *back;
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HBITMAP bitmap;
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void *data;
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HDC dc;
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front = swapchain->front_buffer->sub_resources[0].u.surface;
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back = swapchain->back_buffers[0]->sub_resources[0].u.surface;
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front = swapchain->front_buffer->sub_resources[0].dc_info;
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back = swapchain->back_buffers[0]->sub_resources[0].dc_info;
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/* Flip the surface data. */
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dc = front->dc;
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@ -1348,7 +1348,7 @@ static void texture2d_create_dc(void *object)
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const struct wined3d_format *format;
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unsigned int row_pitch, slice_pitch;
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struct wined3d_texture *texture;
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struct wined3d_surface *surface;
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struct wined3d_dc_info *dc_info;
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struct wined3d_bo_address data;
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D3DKMT_CREATEDCFROMMEMORY desc;
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struct wined3d_device *device;
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@ -1397,11 +1397,11 @@ static void texture2d_create_dc(void *object)
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return;
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}
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surface = texture->sub_resources[sub_resource_idx].u.surface;
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surface->dc = desc.hDc;
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surface->bitmap = desc.hBitmap;
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dc_info = texture->sub_resources[sub_resource_idx].dc_info;
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dc_info->dc = desc.hDc;
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dc_info->bitmap = desc.hBitmap;
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TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", surface->dc, surface->bitmap, texture, sub_resource_idx);
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TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info->dc, dc_info->bitmap, texture, sub_resource_idx);
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}
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static void texture2d_destroy_dc(void *object)
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@ -1410,7 +1410,7 @@ static void texture2d_destroy_dc(void *object)
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D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
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struct wined3d_context *context = NULL;
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struct wined3d_texture *texture;
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struct wined3d_surface *surface;
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struct wined3d_dc_info *dc_info;
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struct wined3d_bo_address data;
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unsigned int sub_resource_idx;
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struct wined3d_device *device;
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@ -1419,22 +1419,22 @@ static void texture2d_destroy_dc(void *object)
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texture = idx->texture;
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sub_resource_idx = idx->sub_resource_idx;
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device = texture->resource.device;
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surface = texture->sub_resources[sub_resource_idx].u.surface;
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dc_info = texture->sub_resources[sub_resource_idx].dc_info;
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if (!surface->dc)
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if (!dc_info->dc)
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{
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ERR("Surface %p has no DC.\n", surface);
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ERR("Sub-resource {%p, %u} has no DC.\n", texture, sub_resource_idx);
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return;
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}
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TRACE("dc %p, bitmap %p.\n", surface->dc, surface->bitmap);
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TRACE("dc %p, bitmap %p.\n", dc_info->dc, dc_info->bitmap);
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destroy_desc.hDc = surface->dc;
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destroy_desc.hBitmap = surface->bitmap;
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destroy_desc.hDc = dc_info->dc;
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destroy_desc.hBitmap = dc_info->bitmap;
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if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
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ERR("Failed to destroy dc, status %#x.\n", status);
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surface->dc = NULL;
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surface->bitmap = NULL;
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dc_info->dc = NULL;
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dc_info->bitmap = NULL;
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if (device->d3d_initialized)
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context = context_acquire(device, NULL, 0);
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@ -1501,7 +1501,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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wined3d_resource_wait_idle(&texture->resource);
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sub_resource = &texture->sub_resources[0];
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if (sub_resource->u.surface->dc)
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if (sub_resource->dc_info->dc)
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{
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struct wined3d_texture_idx texture_idx = {texture, 0};
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@ -1878,28 +1878,23 @@ static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
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{
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unsigned int sub_count = texture->level_count * texture->layer_count;
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_context *context = NULL;
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struct wined3d_surface *surface;
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struct wined3d_dc_info *dc_info;
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unsigned int i;
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for (i = 0; i < sub_count; ++i)
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{
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sub_resource = &texture->sub_resources[i];
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if (!(surface = sub_resource->u.surface))
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if (!(dc_info = sub_resource->dc_info))
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continue;
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TRACE("surface %p.\n", surface);
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if (surface->dc)
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if (dc_info->dc)
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{
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struct wined3d_texture_idx texture_idx = {texture, i};
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texture2d_destroy_dc(&texture_idx);
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}
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}
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if (context)
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context_release(context);
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heap_free(texture->sub_resources[0].u.surface);
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heap_free(texture->sub_resources[0].dc_info);
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}
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static const struct wined3d_texture_ops texture2d_ops =
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@ -2183,9 +2178,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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{
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struct wined3d_device_parent *device_parent = device->device_parent;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_surface *surfaces;
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struct wined3d_dc_info *dc_infos;
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UINT pow2_width, pow2_height;
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unsigned int i, j, sub_count;
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unsigned int sub_count, i;
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HRESULT hr;
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if (!(desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) && layer_count > 1
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@ -2333,7 +2328,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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sub_count = level_count * layer_count;
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if (sub_count / layer_count != level_count
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|| !(surfaces = heap_calloc(sub_count, sizeof(*surfaces))))
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|| !(dc_infos = heap_calloc(sub_count, sizeof(*dc_infos))))
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{
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wined3d_texture_cleanup_sync(texture);
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return E_OUTOFMEMORY;
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@ -2343,7 +2338,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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{
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if (!(texture->overlay_info = heap_calloc(sub_count, sizeof(*texture->overlay_info))))
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{
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heap_free(surfaces);
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heap_free(dc_infos);
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wined3d_texture_cleanup_sync(texture);
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return E_OUTOFMEMORY;
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}
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@ -2355,50 +2350,47 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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}
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}
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/* Generate all the surfaces. */
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for (i = 0; i < texture->level_count; ++i)
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/* Generate all sub-resources. */
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for (i = 0; i < sub_count; ++i)
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{
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for (j = 0; j < texture->layer_count; ++j)
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_dc_info *dc_info;
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dc_info = &dc_infos[i];
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sub_resource = &texture->sub_resources[i];
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sub_resource->locations = WINED3D_LOCATION_DISCARDED;
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sub_resource->dc_info = dc_info;
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if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
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{
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struct wined3d_texture_sub_resource *sub_resource;
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unsigned int idx = j * texture->level_count + i;
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struct wined3d_surface *surface;
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wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
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wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);
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}
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surface = &surfaces[idx];
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if (FAILED(hr = device_parent->ops->surface_created(device_parent,
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texture, i, &sub_resource->parent, &sub_resource->parent_ops)))
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{
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WARN("Failed to create sub-resource parent, hr %#x.\n", hr);
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sub_resource->parent = NULL;
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wined3d_texture_cleanup_sync(texture);
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return hr;
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}
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sub_resource = &texture->sub_resources[idx];
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sub_resource->locations = WINED3D_LOCATION_DISCARDED;
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sub_resource->u.surface = surface;
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if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
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TRACE("parent %p, parent_ops %p.\n", sub_resource->parent, sub_resource->parent_ops);
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TRACE("Created sub-resource %u (level %u, layer %u).\n",
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i, i % texture->level_count, i / texture->level_count);
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if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
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{
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struct wined3d_texture_idx texture_idx = {texture, i};
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wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
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device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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if (!dc_info->dc)
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{
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wined3d_texture_validate_location(texture, idx, WINED3D_LOCATION_SYSMEM);
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wined3d_texture_invalidate_location(texture, idx, ~WINED3D_LOCATION_SYSMEM);
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}
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if (FAILED(hr = device_parent->ops->surface_created(device_parent,
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texture, idx, &sub_resource->parent, &sub_resource->parent_ops)))
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{
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WARN("Failed to create surface parent, hr %#x.\n", hr);
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sub_resource->parent = NULL;
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wined3d_texture_cleanup_sync(texture);
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return hr;
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}
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TRACE("parent %p, parent_ops %p.\n", sub_resource->parent, sub_resource->parent_ops);
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TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface);
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if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
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{
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struct wined3d_texture_idx texture_idx = {texture, idx};
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wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
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device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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if (!surface->dc)
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{
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wined3d_texture_cleanup_sync(texture);
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return WINED3DERR_INVALIDCALL;
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}
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return WINED3DERR_INVALIDCALL;
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}
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}
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}
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@ -3150,7 +3142,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
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{
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struct wined3d_device *device = texture->resource.device;
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_surface *surface;
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struct wined3d_dc_info *dc_info;
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TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
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@ -3170,19 +3162,19 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
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return WINED3DERR_INVALIDCALL;
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}
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surface = sub_resource->u.surface;
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dc_info = sub_resource->dc_info;
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if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
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return WINED3DERR_INVALIDCALL;
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if (!surface->dc)
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if (!dc_info->dc)
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{
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struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
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wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
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device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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if (!surface->dc)
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if (!dc_info->dc)
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return WINED3DERR_INVALIDCALL;
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if (!(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
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@ -3190,7 +3182,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
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++texture->resource.map_count;
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++sub_resource->map_count;
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*dc = surface->dc;
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*dc = dc_info->dc;
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TRACE("Returning dc %p.\n", *dc);
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return WINED3D_OK;
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@ -3200,7 +3192,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
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{
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struct wined3d_device *device = texture->resource.device;
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_surface *surface;
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struct wined3d_dc_info *dc_info;
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TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
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@ -3213,14 +3205,14 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
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return WINED3DERR_INVALIDCALL;
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}
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surface = sub_resource->u.surface;
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dc_info = sub_resource->dc_info;
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if (!(texture->flags & (WINED3D_TEXTURE_GET_DC_LENIENT | WINED3D_TEXTURE_DC_IN_USE)))
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return WINED3DERR_INVALIDCALL;
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if (surface->dc != dc)
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if (dc_info->dc != dc)
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{
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WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc, surface->dc);
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WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n", dc, dc_info->dc);
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return WINED3DERR_INVALIDCALL;
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}
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@ -2085,8 +2085,6 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
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const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
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const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
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struct wined3d_surface;
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enum wined3d_blit_op
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{
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WINED3D_BLIT_OP_COLOR_BLIT,
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@ -3172,10 +3170,11 @@ struct wined3d_texture
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void *parent;
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const struct wined3d_parent_ops *parent_ops;
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union
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struct wined3d_dc_info
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{
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struct wined3d_surface *surface;
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} u;
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HBITMAP bitmap;
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HDC dc;
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} *dc_info;
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unsigned int offset;
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unsigned int size;
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@ -3336,13 +3335,6 @@ struct fbo_entry
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} key;
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};
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struct wined3d_surface
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{
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/* For GetDC */
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HBITMAP bitmap;
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HDC dc;
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};
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void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
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unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
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