wined3d: Store the destination as texture + sub-resource index in struct wined3d_overlay_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2866,7 +2866,7 @@ HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture
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}
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overlay = &texture->overlay_info[sub_resource_idx];
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if (!overlay->dst)
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if (!overlay->dst_texture)
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{
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TRACE("Overlay not visible.\n");
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*x = 0;
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@ -2909,9 +2909,7 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
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const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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const RECT *dst_rect, DWORD flags)
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{
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struct wined3d_texture_sub_resource *dst_sub_resource;
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struct wined3d_overlay_info *overlay;
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struct wined3d_surface *dst_surface;
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unsigned int level, dst_level;
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TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
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@ -2927,7 +2925,7 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
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}
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if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
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|| !(dst_sub_resource = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx)))
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|| dst_sub_resource_idx >= dst_texture->level_count * dst_texture->layer_count)
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{
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WARN("Invalid destination sub-resource specified.\n");
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return WINED3DERR_INVALIDCALL;
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@ -2943,7 +2941,6 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
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wined3d_texture_get_level_width(texture, level),
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wined3d_texture_get_level_height(texture, level));
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dst_surface = dst_sub_resource->u.surface;
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dst_level = dst_sub_resource_idx % dst_texture->level_count;
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if (dst_rect)
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overlay->dst_rect = *dst_rect;
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@ -2952,17 +2949,19 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
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wined3d_texture_get_level_width(dst_texture, dst_level),
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wined3d_texture_get_level_height(dst_texture, dst_level));
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if (overlay->dst && (overlay->dst != dst_surface || flags & WINEDDOVER_HIDE))
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if (overlay->dst_texture && (overlay->dst_texture != dst_texture
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|| overlay->dst_sub_resource_idx != dst_sub_resource_idx || flags & WINEDDOVER_HIDE))
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{
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overlay->dst = NULL;
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overlay->dst_texture = NULL;
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list_remove(&overlay->entry);
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}
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if (flags & WINEDDOVER_SHOW)
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{
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if (overlay->dst != dst_surface)
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if (overlay->dst_texture != dst_texture || overlay->dst_sub_resource_idx != dst_sub_resource_idx)
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{
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overlay->dst = dst_surface;
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overlay->dst_texture = dst_texture;
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overlay->dst_sub_resource_idx = dst_sub_resource_idx;
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list_add_tail(&texture->overlay_info[dst_sub_resource_idx].overlays, &overlay->entry);
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}
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}
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@ -2971,7 +2970,7 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
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/* Tests show that the rectangles are erased on hide. */
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SetRectEmpty(&overlay->src_rect);
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SetRectEmpty(&overlay->dst_rect);
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overlay->dst = NULL;
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overlay->dst_texture = NULL;
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}
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return WINED3D_OK;
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@ -3158,7 +3158,8 @@ struct wined3d_texture
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{
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struct list entry;
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struct list overlays;
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struct wined3d_surface *dst;
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struct wined3d_texture *dst_texture;
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unsigned int dst_sub_resource_idx;
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RECT src_rect;
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RECT dst_rect;
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} *overlay_info;
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