wined3d: Mark vOutputControlPointID register as scalar.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-15 11:09:50 +02:00 committed by Alexandre Julliard
parent becec522c4
commit 64be197458
1 changed files with 1 additions and 0 deletions

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@ -4109,6 +4109,7 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
case WINED3DSPR_DEPTHOUTGE:
case WINED3DSPR_DEPTHOUTLE:
case WINED3DSPR_LOOP: /* aL */
case WINED3DSPR_OUTPOINTID:
case WINED3DSPR_PREDICATE: /* p0 */
case WINED3DSPR_PRIMID: /* primID */
case WINED3DSPR_SAMPLEMASK: /* oMask */