wined3d: Mark vOutputControlPointID register as scalar.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4109,6 +4109,7 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
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case WINED3DSPR_DEPTHOUTGE:
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case WINED3DSPR_DEPTHOUTLE:
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case WINED3DSPR_LOOP: /* aL */
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case WINED3DSPR_OUTPOINTID:
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case WINED3DSPR_PREDICATE: /* p0 */
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case WINED3DSPR_PRIMID: /* primID */
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case WINED3DSPR_SAMPLEMASK: /* oMask */
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