wined3d: Slightly improve formatting of generated GLSL shader interfaces.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2018-06-04 20:32:28 +02:00 committed by Alexandre Julliard
parent 64041e69e3
commit 05c6692471
1 changed files with 4 additions and 4 deletions

View File

@ -2174,9 +2174,9 @@ static const char *shader_glsl_interpolation_qualifiers(enum wined3d_shader_inte
switch (mode)
{
case WINED3DSIM_CONSTANT:
return "flat";
return "flat ";
case WINED3DSIM_LINEAR_NOPERSPECTIVE:
return "noperspective";
return "noperspective ";
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
case WINED3DSIM_NONE:
@ -2207,7 +2207,7 @@ static void shader_glsl_declare_shader_inputs(const struct wined3d_gl_info *gl_i
for (i = 0; i < element_count; ++i)
{
mode = wined3d_extract_interpolation_mode(interpolation_mode, i);
shader_addline(buffer, "%s vec4 reg%u;\n", shader_glsl_interpolation_qualifiers(mode), i);
shader_addline(buffer, " %svec4 reg%u;\n", shader_glsl_interpolation_qualifiers(mode), i);
}
shader_addline(buffer, "} shader_in;\n");
}
@ -2242,7 +2242,7 @@ static void shader_glsl_declare_shader_outputs(const struct wined3d_gl_info *gl_
mode = wined3d_extract_interpolation_mode(interpolation_mode, i);
interpolation_qualifiers = shader_glsl_interpolation_qualifiers(mode);
}
shader_addline(buffer, "%s vec4 reg%u;\n", interpolation_qualifiers, i);
shader_addline(buffer, " %svec4 reg%u;\n", interpolation_qualifiers, i);
}
shader_addline(buffer, "} shader_out;\n");
}