wined3d: Pass a texture and sub-resource index to surface_load_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2324,17 +2324,18 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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}
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/* Context activation is done by the caller. */
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BOOL surface_load_renderbuffer(struct wined3d_surface *surface,
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BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD dst_location)
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{
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struct wined3d_texture *texture = surface->container;
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unsigned int level = surface_get_sub_resource_idx(surface) % texture->level_count;
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unsigned int level = sub_resource_idx % texture->level_count;
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const RECT rect = {0, 0,
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wined3d_texture_get_level_width(texture, level),
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wined3d_texture_get_level_height(texture, level)};
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DWORD locations = surface_get_sub_resource(surface)->locations;
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DWORD src_location;
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struct wined3d_texture_sub_resource *sub_resource;
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DWORD src_location, locations;
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sub_resource = &texture->sub_resources[sub_resource_idx];
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locations = sub_resource->locations;
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if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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{
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FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
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@ -2351,8 +2352,8 @@ BOOL surface_load_renderbuffer(struct wined3d_surface *surface,
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else /* surface_blt_fbo will load the source location if necessary. */
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src_location = WINED3D_LOCATION_TEXTURE_RGB;
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surface_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT,
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surface, src_location, &rect, surface, dst_location, &rect);
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surface_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT, sub_resource->u.surface,
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src_location, &rect, sub_resource->u.surface, dst_location, &rect);
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return TRUE;
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}
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@ -1810,7 +1810,7 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
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case WINED3D_LOCATION_RB_RESOLVED:
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case WINED3D_LOCATION_RB_MULTISAMPLE:
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return surface_load_renderbuffer(surface, context, location);
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return texture2d_load_renderbuffer(texture, sub_resource_idx, context, location);
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case WINED3D_LOCATION_TEXTURE_RGB:
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case WINED3D_LOCATION_TEXTURE_SRGB:
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@ -3236,6 +3236,8 @@ static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wi
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BOOL texture2d_load_drawable(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
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BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
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@ -3344,8 +3346,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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BOOL surface_load_renderbuffer(struct wined3d_surface *surface,
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struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
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BOOL surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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