wined3d: Explicitly calculate the sub-resource level in surface_upload_from_surface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-02-27 09:55:14 +03:30 committed by Alexandre Julliard
parent 78366806a0
commit d635d7e51d
1 changed files with 6 additions and 3 deletions

View File

@ -934,6 +934,7 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
struct wined3d_texture *dst_texture = dst_surface->container;
unsigned int src_row_pitch, src_slice_pitch;
const struct wined3d_gl_info *gl_info;
unsigned int src_level, dst_level;
struct wined3d_context *context;
struct wined3d_bo_address data;
UINT update_w, update_h;
@ -950,16 +951,18 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
* just to overwrite them again. */
update_w = src_rect->right - src_rect->left;
update_h = src_rect->bottom - src_rect->top;
if (update_w == wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level)
&& update_h == wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level))
dst_level = dst_sub_resource_idx % dst_texture->level_count;
if (update_w == wined3d_texture_get_level_width(dst_texture, dst_level)
&& update_h == wined3d_texture_get_level_height(dst_texture, dst_level))
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
else
wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
src_level = src_sub_resource_idx % src_texture->level_count;
wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data,
src_texture->sub_resources[src_sub_resource_idx].locations);
wined3d_texture_get_pitch(src_texture, src_surface->texture_level, &src_row_pitch, &src_slice_pitch);
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
wined3d_surface_upload_data(dst_surface, gl_info, src_texture->resource.format, src_rect,
src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));