wined3d: Rename build_dxtn_alpha_table() to build_bc3_alpha_table().
Since it's specific to BC3, as pointed out by Matteo. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -391,7 +391,7 @@ static void build_dxtn_colour_table(WORD colour0, WORD colour1,
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}
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}
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static void build_dxtn_alpha_table(BYTE alpha0, BYTE alpha1, BYTE alpha_table[8])
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static void build_bc3_alpha_table(BYTE alpha0, BYTE alpha1, BYTE alpha_table[8])
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{
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unsigned int i;
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@ -449,7 +449,7 @@ static void decompress_dxtn_block(const BYTE *src, BYTE *dst, unsigned int width
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alpha_bits = s[0];
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if (format_id == WINED3DFMT_BC3_UNORM)
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{
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build_dxtn_alpha_table(alpha_bits & 0xff, (alpha_bits >> 8) & 0xff, alpha_table);
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build_bc3_alpha_table(alpha_bits & 0xff, (alpha_bits >> 8) & 0xff, alpha_table);
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alpha_bits >>= 16;
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}
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