wined3d: Get rid of convert_p8_uint_b8g8r8a8_unorm().

Perhaps this made sense when we still pretended to support P8 textures, but
currently this should never get used, and certainly not in the colour-keying
path.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-30 17:21:12 +04:30 committed by Alexandre Julliard
parent a362daeaf5
commit f93691dca2
3 changed files with 8 additions and 60 deletions

View File

@ -2091,9 +2091,6 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->locations);
if (conversion)
{
/* This code is only entered for color keying fixups */
struct wined3d_palette *palette = NULL;
wined3d_format_calculate_pitch(format, device->surface_alignment,
width, height, &dst_row_pitch, &dst_slice_pitch);
@ -2105,10 +2102,8 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
context_release(context);
return FALSE;
}
if (texture->swapchain && texture->swapchain->palette)
palette = texture->swapchain->palette;
conversion->convert(src_mem, src_row_pitch, dst_mem, dst_row_pitch,
width, height, palette, &texture->async.gl_color_key);
width, height, &texture->async.gl_color_key);
src_row_pitch = dst_row_pitch;
src_slice_pitch = dst_slice_pitch;
context_unmap_bo_address(context, &data, GL_PIXEL_UNPACK_BUFFER);

View File

@ -895,45 +895,9 @@ static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD colo
&& color <= color_key->color_space_high_value;
}
static void convert_p8_uint_b8g8r8a8_unorm(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const BYTE *src_row;
unsigned int x, y;
DWORD *dst_row;
if (!palette)
{
/* FIXME: This should probably use the system palette. */
FIXME("P8 surface loaded without a palette.\n");
for (y = 0; y < height; ++y)
{
memset(&dst[dst_pitch * y], 0, width * 4);
}
return;
}
for (y = 0; y < height; ++y)
{
src_row = &src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
BYTE src_color = src_row[x];
dst_row[x] = 0xff000000
| (palette->colors[src_color].rgbRed << 16)
| (palette->colors[src_color].rgbGreen << 8)
| palette->colors[src_color].rgbBlue;
}
}
}
static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
const struct wined3d_color_key *color_key)
{
const WORD *src_row;
unsigned int x, y;
@ -956,7 +920,7 @@ static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsig
static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
const struct wined3d_color_key *color_key)
{
const WORD *src_row;
unsigned int x, y;
@ -979,7 +943,7 @@ static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, uns
static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
const struct wined3d_color_key *color_key)
{
const BYTE *src_row;
unsigned int x, y;
@ -1000,7 +964,7 @@ static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsig
static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
const struct wined3d_color_key *color_key)
{
const DWORD *src_row;
unsigned int x, y;
@ -1023,7 +987,7 @@ static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, uns
static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
const struct wined3d_color_key *color_key)
{
const DWORD *src_row;
unsigned int x, y;
@ -1062,10 +1026,6 @@ const struct wined3d_color_key_conversion * wined3d_format_get_color_key_convers
{WINED3DFMT_B8G8R8X8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key }},
{WINED3DFMT_B8G8R8A8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key }},
};
static const struct wined3d_color_key_conversion convert_p8 =
{
WINED3DFMT_B8G8R8A8_UNORM, convert_p8_uint_b8g8r8a8_unorm
};
if (need_alpha_ck && (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY))
{
@ -1078,13 +1038,6 @@ const struct wined3d_color_key_conversion * wined3d_format_get_color_key_convers
FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format->id));
}
/* FIXME: This should check if the blitter backend can do P8 conversion,
* instead of checking for ARB_fragment_program. */
if (format->id == WINED3DFMT_P8_UINT
&& !(texture->resource.device->adapter->gl_info.supported[ARB_FRAGMENT_PROGRAM]
&& texture->swapchain && texture == texture->swapchain->front_buffer))
return &convert_p8;
return NULL;
}

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@ -4214,8 +4214,8 @@ struct wined3d_rational
struct wined3d_color_key_conversion
{
enum wined3d_format_id dst_format;
void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width,
unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key);
void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
};
struct wined3d_format