wined3d: Fix memory leak in shader_glsl_init_transform_feedback().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-05-07 09:45:56 +02:00 committed by Alexandre Julliard
parent f942df461b
commit f38de4ff61
1 changed files with 1 additions and 0 deletions

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@ -950,6 +950,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context *co
{
FIXME("No varyings to record, disabling transform feedback.\n");
shader->u.gs.so_desc.element_count = 0;
string_buffer_release(&priv->string_buffers, buffer);
return;
}