From f38de4ff616191a7539fe1d320dc6d73cee19acd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Mon, 7 May 2018 09:45:56 +0200 Subject: [PATCH] wined3d: Fix memory leak in shader_glsl_init_transform_feedback(). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a9af9acd31f..eddf35d83a0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -950,6 +950,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context *co { FIXME("No varyings to record, disabling transform feedback.\n"); shader->u.gs.so_desc.element_count = 0; + string_buffer_release(&priv->string_buffers, buffer); return; }