wined3d: Pass independent source and destination coordinates to wined3d_texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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37c516c957
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8647966e9f
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@ -2085,13 +2085,6 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
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goto error;
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}
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if (op->src_box.left || op->src_box.top || op->src_box.front)
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{
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FIXME("Source box %s not supported for %s resources.\n",
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debug_box(&op->src_box), debug_d3dresourcetype(op->dst_resource->type));
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goto error;
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}
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dst_texture = texture_from_resource(op->dst_resource);
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src_texture = texture_from_resource(op->src_resource);
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@ -2126,8 +2119,9 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
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&row_pitch, &slice_pitch);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, dst_texture->resource.format,
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&op->dst_box, wined3d_const_bo_address(&addr), row_pitch, slice_pitch);
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wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context,
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dst_texture->resource.format, &op->src_box, wined3d_const_bo_address(&addr),
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row_pitch, slice_pitch, op->dst_box.left, op->dst_box.top, op->dst_box.front);
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wined3d_texture_validate_location(dst_texture, op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_invalidate_location(dst_texture, op->dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
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@ -2184,6 +2178,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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struct wined3d_const_bo_address addr;
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struct wined3d_context *context;
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struct wined3d_texture *texture;
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struct wined3d_box src_box;
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context = context_acquire(cs->device, NULL, 0);
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@ -2220,8 +2215,9 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_bind_and_dirtify(texture, context, FALSE);
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wined3d_box_set(&src_box, 0, 0, box->right - box->left, box->bottom - box->top, 0, box->back - box->front);
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wined3d_texture_upload_data(texture, op->sub_resource_idx, context, texture->resource.format,
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box, &addr, op->data.row_pitch, op->data.slice_pitch);
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&src_box, &addr, op->data.row_pitch, op->data.slice_pitch, box->left, box->top, box->front);
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wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_invalidate_location(texture, op->sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
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@ -1745,42 +1745,21 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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}
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void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
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unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
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{
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texture->texture_ops->texture_upload_data(texture, sub_resource_idx,
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context, format, box, data, row_pitch, slice_pitch);
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texture->texture_ops->texture_upload_data(texture, sub_resource_idx, context,
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format, src_box, data, row_pitch, slice_pitch, dst_x, dst_y, dst_z);
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}
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static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
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unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
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{
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struct wined3d_box src_box;
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unsigned int texture_level;
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unsigned int dst_x, dst_y;
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src_box.left = 0;
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src_box.top = 0;
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src_box.front = 0;
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src_box.back = 1;
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if (box)
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{
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dst_x = box->left;
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dst_y = box->top;
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src_box.right = box->right - box->left;
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src_box.bottom = box->bottom - box->top;
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}
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else
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{
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dst_x = dst_y = 0;
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texture_level = sub_resource_idx % texture->level_count;
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src_box.right = wined3d_texture_get_level_width(texture, texture_level);
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src_box.bottom = wined3d_texture_get_level_height(texture, texture_level);
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}
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wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
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format, &src_box, row_pitch, dst_x, dst_y, FALSE, data);
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format, src_box, row_pitch, dst_x, dst_y, FALSE, data);
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}
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/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
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@ -2411,41 +2390,37 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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* correct texture. */
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/* Context activation is done by the caller. */
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static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
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unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
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{
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unsigned int level = sub_resource_idx % texture->level_count;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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unsigned int x, y, z, update_w, update_h, update_d;
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unsigned int dst_row_pitch, dst_slice_pitch;
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unsigned int width, height, depth;
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const void *mem = data->addr;
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unsigned int update_w, update_h, update_d;
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const BYTE *addr = data->addr;
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void *converted_mem = NULL;
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TRACE("texture %p, sub_resource_idx %u, context %p, format %s, "
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"box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
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texture, sub_resource_idx, context, debug_d3dformat(format->id),
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debug_box(box), data->buffer_object, data->addr, row_pitch, slice_pitch);
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TRACE("texture %p, sub_resource_idx %u, context %p, format %s, src_box %s, data {%#x:%p}, "
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"row_pitch %#x, slice_pitch %#x, dst_x %u, dst_y %u, dst_z %u.\n",
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texture, sub_resource_idx, context, debug_d3dformat(format->id), debug_box(src_box),
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data->buffer_object, data->addr, row_pitch, slice_pitch, dst_x, dst_y, dst_z);
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width = wined3d_texture_get_level_width(texture, level);
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height = wined3d_texture_get_level_height(texture, level);
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depth = wined3d_texture_get_level_depth(texture, level);
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if (!box)
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if (src_box)
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{
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x = y = z = 0;
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update_w = width;
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update_h = height;
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update_d = depth;
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addr += src_box->front * slice_pitch;
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addr += src_box->top * row_pitch;
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addr += src_box->left * format->byte_count;
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update_w = src_box->right - src_box->left;
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update_h = src_box->bottom - src_box->top;
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update_d = src_box->back - src_box->front;
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}
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else
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{
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x = box->left;
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y = box->top;
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z = box->front;
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update_w = box->right - box->left;
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update_h = box->bottom - box->top;
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update_d = box->back - box->front;
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update_w = wined3d_texture_get_level_width(texture, level);
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update_h = wined3d_texture_get_level_height(texture, level);
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update_d = wined3d_texture_get_level_depth(texture, level);
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}
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if (format->conv_byte_count)
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@ -2459,9 +2434,9 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int
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dst_slice_pitch = dst_row_pitch * update_h;
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converted_mem = heap_calloc(update_d, dst_slice_pitch);
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format->upload(data->addr, converted_mem, row_pitch, slice_pitch,
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format->upload(addr, converted_mem, row_pitch, slice_pitch,
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dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);
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mem = converted_mem;
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addr = converted_mem;
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}
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else
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{
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@ -2476,8 +2451,8 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int
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checkGLcall("glBindBuffer");
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}
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GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, level, x, y, z,
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update_w, update_h, update_d, format->glFormat, format->glType, mem));
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GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, level, dst_x, dst_y, dst_z,
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update_w, update_h, update_d, format->glFormat, format->glType, addr));
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checkGLcall("glTexSubImage3D");
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if (data->buffer_object)
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@ -2545,7 +2520,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
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texture3d_download_data(texture, sub_resource_idx, context, &data);
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wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
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texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
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NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch);
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NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch, 0, 0, 0);
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heap_free(data.addr);
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}
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@ -2572,7 +2547,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
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location == WINED3D_LOCATION_TEXTURE_SRGB);
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wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
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texture3d_upload_data(texture, sub_resource_idx, context,
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texture->resource.format, NULL, &data, row_pitch, slice_pitch);
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texture->resource.format, NULL, &data, row_pitch, slice_pitch, 0, 0, 0);
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}
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else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
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{
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@ -2581,7 +2556,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
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location == WINED3D_LOCATION_TEXTURE_SRGB);
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wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
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texture3d_upload_data(texture, sub_resource_idx, context,
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texture->resource.format, NULL, &data, row_pitch, slice_pitch);
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texture->resource.format, NULL, &data, row_pitch, slice_pitch, 0, 0, 0);
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}
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else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
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{
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@ -3084,8 +3084,9 @@ struct gl_texture
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struct wined3d_texture_ops
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{
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void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch);
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const struct wined3d_context *context, const struct wined3d_format *format,
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const struct wined3d_box *src_box, const struct wined3d_const_bo_address *data, unsigned int row_pitch,
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unsigned int slice_pitch, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
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BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location);
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};
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@ -3284,8 +3285,9 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
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void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
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HWND window, RECT *rect) DECLSPEC_HIDDEN;
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void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
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const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
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unsigned int dst_x, unsigned int dst_y, unsigned int dst_z) DECLSPEC_HIDDEN;
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void wined3d_texture_validate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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