wined3d: Get rid of MAX_MULTISAMPLE_TYPES.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2756,7 +2756,7 @@ static void query_internal_format(struct wined3d_adapter *adapter,
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struct wined3d_format *format, const struct wined3d_format_texture_info *texture_info,
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struct wined3d_gl_info *gl_info, BOOL srgb_write_supported, BOOL srgb_format)
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{
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GLint count, multisample_types[MAX_MULTISAMPLE_TYPES];
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GLint count, multisample_types[8];
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unsigned int i, max_log2;
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GLenum target;
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@ -2835,7 +2835,9 @@ static void query_internal_format(struct wined3d_adapter *adapter,
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count = 0;
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GL_EXTCALL(glGetInternalformativ(target, format->glInternal,
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GL_NUM_SAMPLE_COUNTS, 1, &count));
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count = min(count, MAX_MULTISAMPLE_TYPES);
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if (count > ARRAY_SIZE(multisample_types))
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FIXME("Unexpectedly high number of multisample types %d.\n", count);
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count = min(count, ARRAY_SIZE(multisample_types));
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GL_EXTCALL(glGetInternalformativ(target, format->glInternal,
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GL_SAMPLES, count, multisample_types));
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checkGLcall("query sample counts");
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@ -275,7 +275,6 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
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#define MAX_UNORDERED_ACCESS_VIEWS 8
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#define MAX_TGSM_REGISTERS 8192
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#define MAX_VERTEX_BLENDS 4
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#define MAX_MULTISAMPLE_TYPES 8
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struct min_lookup
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{
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