wined3d: Remove unused return values from the YUV shader generation helpers in the ARBfp blitter.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2018-04-16 17:59:26 +04:30 committed by Alexandre Julliard
parent 853f6538e4
commit 40496c9083
1 changed files with 16 additions and 36 deletions

View File

@ -6936,8 +6936,8 @@ static void arbfp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3
heap_free(arbfp_blitter);
}
static BOOL gen_planar_yuv_read(struct wined3d_string_buffer *buffer, const struct arbfp_blit_type *type,
char *luminance)
static void gen_planar_yuv_read(struct wined3d_string_buffer *buffer,
const struct arbfp_blit_type *type, char *luminance)
{
char chroma;
const char *tex, *texinstr = "TXP";
@ -6985,13 +6985,12 @@ static BOOL gen_planar_yuv_read(struct wined3d_string_buffer *buffer, const stru
shader_addline(buffer, "FLR texcrd.x, texcrd.x;\n");
shader_addline(buffer, "ADD texcrd.x, texcrd.x, coef.y;\n");
/* Divide the x coordinate by 0.5 and get the fraction. This gives 0.25 and 0.75 for the
* even and odd pixels respectively
*/
/* Multiply the x coordinate by 0.5 and get the fraction. This gives 0.25
* and 0.75 for the even and odd pixels respectively. */
shader_addline(buffer, "MUL texcrd2, texcrd, coef.y;\n");
shader_addline(buffer, "FRC texcrd2, texcrd2;\n");
/* Sample Pixel 1 */
/* Sample Pixel 1. */
shader_addline(buffer, "%s luminance, texcrd, texture[0], %s;\n", texinstr, tex);
/* Put the value into either of the chroma values */
@ -7020,12 +7019,10 @@ static BOOL gen_planar_yuv_read(struct wined3d_string_buffer *buffer, const stru
/* This gives the correctly filtered luminance value */
shader_addline(buffer, "TEX luminance, fragment.texcoord[0], texture[0], %s;\n", tex);
return TRUE;
}
static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arbfp_blit_type *type,
char *luminance)
static void gen_yv12_read(struct wined3d_string_buffer *buffer,
const struct arbfp_blit_type *type, char *luminance)
{
const char *tex;
static const float yv12_coef[]
@ -7087,7 +7084,6 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
*/
if (type->res_type == WINED3D_GL_RES_TYPE_TEX_2D)
{
shader_addline(buffer, "RCP chroma.w, size.y;\n");
shader_addline(buffer, "MUL texcrd2.y, texcrd.y, size.y;\n");
@ -7095,7 +7091,7 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
shader_addline(buffer, "FLR texcrd2.y, texcrd2.y;\n");
shader_addline(buffer, "MAD texcrd.y, texcrd.y, yv12_coef.y, yv12_coef.x;\n");
/* Read odd lines from the right side(add size * 0.5 to the x coordinate */
/* Read odd lines from the right side (add size * 0.5 to the x coordinate). */
shader_addline(buffer, "ADD texcrd2.x, texcrd2.y, yv12_coef.y;\n"); /* To avoid 0.5 == 0.5 comparisons */
shader_addline(buffer, "FRC texcrd2.x, texcrd2.x;\n");
shader_addline(buffer, "SGE texcrd2.x, texcrd2.x, coef.y;\n");
@ -7109,11 +7105,11 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
}
else
{
/* Read from [size - size+size/4] */
/* The y coordinate for V is in the range [size, size + size / 4). */
shader_addline(buffer, "FLR texcrd.y, texcrd.y;\n");
shader_addline(buffer, "MAD texcrd.y, texcrd.y, coef.w, size.y;\n");
/* Read odd lines from the right side(add size * 0.5 to the x coordinate */
/* Read odd lines from the right side (add size * 0.5 to the x coordinate). */
shader_addline(buffer, "ADD texcrd2.x, texcrd.y, yv12_coef.y;\n"); /* To avoid 0.5 == 0.5 comparisons */
shader_addline(buffer, "FRC texcrd2.x, texcrd2.x;\n");
shader_addline(buffer, "SGE texcrd2.x, texcrd2.x, coef.y;\n");
@ -7169,12 +7165,10 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
shader_addline(buffer, "TEX luminance, texcrd, texture[0], %s;\n", tex);
}
*luminance = 'a';
return TRUE;
}
static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arbfp_blit_type *type,
char *luminance)
static void gen_nv12_read(struct wined3d_string_buffer *buffer,
const struct arbfp_blit_type *type, char *luminance)
{
const char *tex;
static const float nv12_coef[]
@ -7250,7 +7244,7 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
}
else
{
/* Read from [size - size+size/2] */
/* The y coordinate for chroma is in the range [size, size + size / 2). */
shader_addline(buffer, "MAD texcrd.y, texcrd.y, coef.y, size.y;\n");
shader_addline(buffer, "FLR texcrd.x, texcrd.x;\n");
@ -7305,8 +7299,6 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
shader_addline(buffer, "TEX luminance, texcrd, texture[0], %s;\n", tex);
}
*luminance = 'a';
return TRUE;
}
/* Context activation is done by the caller. */
@ -7472,27 +7464,15 @@ static GLuint gen_yuv_shader(const struct wined3d_gl_info *gl_info, const struct
{
case COMPLEX_FIXUP_UYVY:
case COMPLEX_FIXUP_YUY2:
if (!gen_planar_yuv_read(&buffer, type, &luminance_component))
{
string_buffer_free(&buffer);
return 0;
}
gen_planar_yuv_read(&buffer, type, &luminance_component);
break;
case COMPLEX_FIXUP_YV12:
if (!gen_yv12_read(&buffer, type, &luminance_component))
{
string_buffer_free(&buffer);
return 0;
}
gen_yv12_read(&buffer, type, &luminance_component);
break;
case COMPLEX_FIXUP_NV12:
if (!gen_nv12_read(&buffer, type, &luminance_component))
{
string_buffer_free(&buffer);
return 0;
}
gen_nv12_read(&buffer, type, &luminance_component);
break;
default: