wined3d: Pass wined3d_adapter to wined3d_get_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4df05c37db
commit
9320424105
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@ -1323,8 +1323,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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UINT size, DWORD usage, enum wined3d_format_id format_id, unsigned int access, unsigned int bind_flags,
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const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_format *format = wined3d_get_format(device->adapter, format_id, usage);
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_format *format = wined3d_get_format(gl_info, format_id, usage);
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struct wined3d_resource *resource = &buffer->resource;
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struct wined3d_box box;
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BOOL dynamic_buffer_ok;
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@ -2060,9 +2060,9 @@ BOOL wined3d_adapter_opengl_create_context(struct wined3d_context *context,
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aux_buffers = TRUE;
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if (color_format->id == WINED3DFMT_B4G4R4X4_UNORM)
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color_format = wined3d_get_format(gl_info, WINED3DFMT_B4G4R4A4_UNORM, target_usage);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B4G4R4A4_UNORM, target_usage);
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else if (color_format->id == WINED3DFMT_B8G8R8X8_UNORM)
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color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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}
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/* DirectDraw supports 8bit paletted render targets and these are used by
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@ -2072,7 +2072,7 @@ BOOL wined3d_adapter_opengl_create_context(struct wined3d_context *context,
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* For this reason we require a format with 8bit alpha, so request
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* A8R8G8B8. */
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if (color_format->id == WINED3DFMT_P8_UINT)
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color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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/* When using FBOs for off-screen rendering, we only use the drawable for
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* presentation blits, and don't do any rendering to it. That means we
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@ -2084,8 +2084,8 @@ BOOL wined3d_adapter_opengl_create_context(struct wined3d_context *context,
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* conflicting pixel formats. */
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if (wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER)
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{
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color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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ds_format = wined3d_get_format(gl_info, WINED3DFMT_UNKNOWN, WINED3DUSAGE_DEPTHSTENCIL);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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ds_format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, WINED3DUSAGE_DEPTHSTENCIL);
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}
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/* Try to find a pixel format which matches our requirements. */
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@ -739,7 +739,7 @@ UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT ad
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return 0;
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adapter = &wined3d->adapters[adapter_idx];
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format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
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format_bits = format->byte_count * CHAR_BIT;
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memset(&mode, 0, sizeof(mode));
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@ -793,7 +793,7 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
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return WINED3DERR_INVALIDCALL;
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adapter = &wined3d->adapters[adapter_idx];
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format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
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format_bits = format->byte_count * CHAR_BIT;
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memset(&m, 0, sizeof(m));
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@ -1052,7 +1052,7 @@ HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
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TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
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debug_d3dformat(mode->format_id), mode->scanline_ordering);
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format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(adapter, mode->format_id, WINED3DUSAGE_RENDERTARGET);
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new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
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@ -1294,8 +1294,8 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
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return WINED3DERR_INVALIDCALL;
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adapter = &wined3d->adapters[adapter_idx];
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rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
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ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
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rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
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ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
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@ -1335,8 +1335,8 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3
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enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
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enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
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{
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const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
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const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
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const struct wined3d_adapter *adapter;
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const struct wined3d_format *format;
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HRESULT hr = WINED3D_OK;
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TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
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@ -1356,6 +1356,9 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3
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return WINED3DERR_NOTAVAILABLE;
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}
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adapter = &wined3d->adapters[adapter_idx];
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format = wined3d_get_format(adapter, surface_format_id, 0);
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if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
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hr = WINED3DERR_NOTAVAILABLE;
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@ -1525,10 +1528,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
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enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
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{
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const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
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const struct wined3d_gl_info *gl_info = &adapter->gl_info;
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const struct wined3d_format *adapter_format, *format;
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enum wined3d_gl_resource_type gl_type, gl_type_end;
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const struct wined3d_adapter *adapter;
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BOOL mipmap_gen_supported = TRUE;
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DWORD format_flags = 0;
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DWORD allowed_usage;
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@ -1542,8 +1544,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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if (adapter_idx >= wined3d->adapter_count)
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return WINED3DERR_INVALIDCALL;
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adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(gl_info, check_format_id, usage);
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adapter = &wined3d->adapters[adapter_idx];
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adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(adapter, check_format_id, usage);
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switch (resource_type)
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{
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@ -1604,7 +1607,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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}
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else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
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&& (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
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&& !gl_info->supported[ARB_SHADOW])
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&& !adapter->gl_info.supported[ARB_SHADOW])
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{
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TRACE("[FAILED] - No shadow sampler support.\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -1702,7 +1705,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
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enum wined3d_format_id format_id, UINT width)
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{
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_adapter *adapter;
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unsigned int row_pitch, slice_pitch;
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TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
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@ -1711,8 +1714,8 @@ UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT ad
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if (adapter_idx >= wined3d->adapter_count)
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return ~0u;
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gl_info = &wined3d->adapters[adapter_idx].gl_info;
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wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
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adapter = &wined3d->adapters[adapter_idx];
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wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
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1, width, 1, &row_pitch, &slice_pitch);
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return row_pitch;
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@ -478,11 +478,11 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
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}
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}
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const struct wined3d_format *wined3d_resource_get_decompress_format(struct wined3d_resource *resource,
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const struct wined3d_context *context)
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const struct wined3d_format *wined3d_resource_get_decompress_format(struct wined3d_resource *resource)
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{
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const struct wined3d_adapter *adapter = resource->device->adapter;
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if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)
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&& !(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
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return wined3d_get_format(context->gl_info, WINED3DFMT_B8G8R8A8_UNORM_SRGB, resource->usage);
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return wined3d_get_format(context->gl_info, WINED3DFMT_B8G8R8A8_UNORM, resource->usage);
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&& !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
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return wined3d_get_format(adapter, WINED3DFMT_B8G8R8A8_UNORM_SRGB, resource->usage);
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return wined3d_get_format(adapter, WINED3DFMT_B8G8R8A8_UNORM, resource->usage);
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}
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@ -1833,7 +1833,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
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format = texture->resource.format;
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if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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format = wined3d_get_format(gl_info, conversion->dst_format, texture->resource.usage);
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format = wined3d_get_format(device->adapter, conversion->dst_format, texture->resource.usage);
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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@ -659,6 +659,7 @@ static void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
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static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain *swapchain,
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enum wined3d_format_id format_id, enum wined3d_multisample_type *type, DWORD *quality)
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{
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const struct wined3d_adapter *adapter;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_format *format;
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enum wined3d_multisample_type t;
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@ -666,8 +667,9 @@ static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_s
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if (wined3d_settings.sample_count == ~0u)
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return;
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gl_info = &swapchain->device->adapter->gl_info;
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if (!(format = wined3d_get_format(gl_info, format_id, WINED3DUSAGE_RENDERTARGET)))
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adapter = swapchain->device->adapter;
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gl_info = &adapter->gl_info;
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if (!(format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET)))
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return;
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if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
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@ -706,7 +708,7 @@ void wined3d_swapchain_set_swap_interval(struct wined3d_swapchain *swapchain,
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static void wined3d_swapchain_cs_init(void *object)
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{
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struct wined3d_swapchain *swapchain = object;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_adapter *adapter;
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unsigned int i;
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static const enum wined3d_format_id formats[] =
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@ -718,13 +720,13 @@ static void wined3d_swapchain_cs_init(void *object)
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WINED3DFMT_S1_UINT_D15_UNORM,
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};
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gl_info = &swapchain->device->adapter->gl_info;
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adapter = swapchain->device->adapter;
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/* Without ORM_FBO, switching the depth/stencil format is hard. Always
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* request a depth/stencil buffer in the likely case it's needed later. */
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for (i = 0; i < ARRAY_SIZE(formats); ++i)
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{
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swapchain->ds_format = wined3d_get_format(gl_info, formats[i], WINED3DUSAGE_DEPTHSTENCIL);
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swapchain->ds_format = wined3d_get_format(adapter, formats[i], WINED3DUSAGE_DEPTHSTENCIL);
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if ((swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
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break;
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TRACE("Depth stencil format %s is not supported, trying next format.\n", debug_d3dformat(formats[i]));
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@ -1535,11 +1535,11 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
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UINT multisample_quality, void *mem, UINT pitch)
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{
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_format *format = wined3d_get_format(gl_info, format_id, texture->resource.usage);
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UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
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struct wined3d_texture_sub_resource *sub_resource;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_format *format;
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struct wined3d_device *device;
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unsigned int resource_size;
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DWORD valid_location = 0;
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BOOL create_dib = FALSE;
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@ -1547,6 +1547,11 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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"mem %p, pitch %u.\n",
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texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
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device = texture->resource.device;
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gl_info = &device->adapter->gl_info;
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format = wined3d_get_format(device->adapter, format_id, texture->resource.usage);
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resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
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if (!resource_size)
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return WINED3DERR_INVALIDCALL;
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@ -1706,6 +1711,7 @@ static void wined3d_texture_force_reload(struct wined3d_texture *texture)
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void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
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{
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DWORD alloc_flag = srgb ? WINED3D_TEXTURE_SRGB_ALLOCATED : WINED3D_TEXTURE_RGB_ALLOCATED;
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const struct wined3d_device *device = texture->resource.device;
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const struct wined3d_format *format = texture->resource.format;
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const struct wined3d_d3d_info *d3d_info = context->d3d_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -1731,7 +1737,7 @@ void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct win
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{
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TRACE("WINED3DFMT_FLAG_DECOMPRESS set.\n");
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texture->flags |= WINED3D_TEXTURE_CONVERTED;
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format = wined3d_resource_get_decompress_format(&texture->resource, context);
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format = wined3d_resource_get_decompress_format(&texture->resource);
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}
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else if (format->conv_byte_count)
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{
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@ -1740,7 +1746,7 @@ void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct win
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else if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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{
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texture->flags |= WINED3D_TEXTURE_CONVERTED;
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format = wined3d_get_format(gl_info, conversion->dst_format, texture->resource.usage);
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format = wined3d_get_format(device->adapter, conversion->dst_format, texture->resource.usage);
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TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format->id));
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}
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@ -1964,7 +1970,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
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if (decompress)
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{
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format = wined3d_resource_get_decompress_format(&texture->resource, context);
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format = wined3d_resource_get_decompress_format(&texture->resource);
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}
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else
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{
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@ -2613,6 +2619,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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WARN("Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n");
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return WINED3DERR_INVALIDCALL;
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}
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format = wined3d_get_format(device->adapter, desc->format, desc->usage);
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if (desc->usage & WINED3DUSAGE_DYNAMIC && (wined3d_resource_access_is_managed(desc->access)
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|| desc->usage & WINED3DUSAGE_SCRATCH))
|
||||
|
@ -2650,7 +2657,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
|
|||
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D && !gl_info->supported[ARB_TEXTURE_RECTANGLE]
|
||||
&& !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
|
||||
{
|
||||
const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format, desc->usage);
|
||||
|
||||
/* TODO: Add support for non-power-of-two compressed textures. */
|
||||
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D]
|
||||
|
@ -2696,7 +2702,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
|
|||
TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width, pow2_height);
|
||||
}
|
||||
|
||||
format = wined3d_get_format(&device->adapter->gl_info, desc->format, desc->usage);
|
||||
for (i = 0; i < layer_count; ++i)
|
||||
{
|
||||
for (j = 0; j < level_count; ++j)
|
||||
|
@ -2929,7 +2934,6 @@ static void texture3d_download_data(struct wined3d_texture *texture, unsigned in
|
|||
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
|
||||
checkGLcall("glBindBuffer");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
|
@ -3349,8 +3353,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
|
|||
|
||||
if (desc->multisample_type != WINED3D_MULTISAMPLE_NONE)
|
||||
{
|
||||
const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info,
|
||||
desc->format, desc->usage);
|
||||
const struct wined3d_format *format = wined3d_get_format(device->adapter, desc->format, desc->usage);
|
||||
|
||||
if (desc->multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE
|
||||
&& desc->multisample_quality >= wined3d_popcount(format->multisample_types))
|
||||
|
|
|
@ -3994,9 +3994,10 @@ fail:
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
|
||||
enum wined3d_format_id format_id, unsigned int resource_usage)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
||||
const struct wined3d_format *format;
|
||||
int idx = get_format_idx(format_id);
|
||||
unsigned int i;
|
||||
|
|
|
@ -173,7 +173,8 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
|
|||
struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
const struct wined3d_adapter *adapter = device->adapter;
|
||||
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
||||
unsigned int i;
|
||||
|
||||
if (TRACE_ON(d3d_decl))
|
||||
|
@ -201,7 +202,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
|
|||
{
|
||||
struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
|
||||
|
||||
e->format = wined3d_get_format(gl_info, elements[i].format, 0);
|
||||
e->format = wined3d_get_format(adapter, elements[i].format, 0);
|
||||
e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
|
||||
e->input_slot = elements[i].input_slot;
|
||||
e->offset = elements[i].offset;
|
||||
|
@ -289,10 +290,10 @@ HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device,
|
|||
|
||||
struct wined3d_fvf_convert_state
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
const struct wined3d_adapter *adapter;
|
||||
struct wined3d_vertex_element *elements;
|
||||
UINT offset;
|
||||
UINT idx;
|
||||
unsigned int offset;
|
||||
unsigned int idx;
|
||||
};
|
||||
|
||||
static void append_decl_element(struct wined3d_fvf_convert_state *state,
|
||||
|
@ -313,12 +314,12 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
|
|||
elements[idx].usage = usage;
|
||||
elements[idx].usage_idx = usage_idx;
|
||||
|
||||
format = wined3d_get_format(state->gl_info, format_id, 0);
|
||||
format = wined3d_get_format(state->adapter, format_id, 0);
|
||||
state->offset += format->attribute_size;
|
||||
++state->idx;
|
||||
}
|
||||
|
||||
static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info,
|
||||
static unsigned int convert_fvf_to_declaration(const struct wined3d_adapter *adapter,
|
||||
DWORD fvf, struct wined3d_vertex_element **elements)
|
||||
{
|
||||
BOOL has_pos = !!(fvf & WINED3DFVF_POSITION_MASK);
|
||||
|
@ -344,7 +345,7 @@ static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_
|
|||
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
|
||||
has_psize + has_diffuse + has_specular + num_textures;
|
||||
|
||||
state.gl_info = gl_info;
|
||||
state.adapter = adapter;
|
||||
if (!(state.elements = heap_calloc(size, sizeof(*state.elements))))
|
||||
return ~0u;
|
||||
state.offset = 0;
|
||||
|
@ -440,8 +441,9 @@ HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *
|
|||
TRACE("device %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n",
|
||||
device, fvf, parent, parent_ops, declaration);
|
||||
|
||||
size = convert_fvf_to_declaration(&device->adapter->gl_info, fvf, &elements);
|
||||
if (size == ~0U) return E_OUTOFMEMORY;
|
||||
size = convert_fvf_to_declaration(device->adapter, fvf, &elements);
|
||||
if (size == ~0u)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
hr = wined3d_vertex_declaration_create(device, elements, size, parent, parent_ops, declaration);
|
||||
heap_free(elements);
|
||||
|
|
|
@ -84,10 +84,10 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
|
|||
static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc,
|
||||
struct wined3d_resource *resource, BOOL mip_slice, BOOL allow_srgb_toggle)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
|
||||
const struct wined3d_adapter *adapter = resource->device->adapter;
|
||||
const struct wined3d_format *format;
|
||||
|
||||
format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
|
||||
format = wined3d_get_format(adapter, desc->format_id, resource->usage);
|
||||
if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
|
||||
{
|
||||
if (format->id != WINED3DFMT_R32_TYPELESS)
|
||||
|
@ -96,7 +96,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
|
|||
return NULL;
|
||||
}
|
||||
|
||||
format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
|
||||
format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->usage);
|
||||
}
|
||||
|
||||
if (wined3d_format_is_typeless(format))
|
||||
|
@ -118,7 +118,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
|
|||
return NULL;
|
||||
}
|
||||
|
||||
format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
|
||||
format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->usage);
|
||||
element_size = buffer->desc.structure_byte_stride;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -3136,8 +3136,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
|
|||
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
const struct wined3d_format *wined3d_resource_get_decompress_format(struct wined3d_resource *resource,
|
||||
const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
const struct wined3d_format *wined3d_resource_get_decompress_format(
|
||||
struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
|
||||
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
|
||||
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
|
@ -4371,7 +4371,7 @@ struct wined3d_format
|
|||
GLenum gl_view_class;
|
||||
};
|
||||
|
||||
const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
|
||||
enum wined3d_format_id format_id, unsigned int resource_usage) DECLSPEC_HIDDEN;
|
||||
void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
|
||||
unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue