wined3d: Pass boxes instead of rectangles to wined3d_surface_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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92008ec4cf
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433ac881dd
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@ -2050,17 +2050,14 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
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{
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struct wined3d_surface *dst_surface, *src_surface;
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struct wined3d_texture *dst_texture, *src_texture;
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RECT dst_rect, src_rect;
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dst_texture = texture_from_resource(op->dst_resource);
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src_texture = texture_from_resource(op->src_resource);
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dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface;
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src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface;
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SetRect(&dst_rect, op->dst_box.left, op->dst_box.top, op->dst_box.right, op->dst_box.bottom);
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SetRect(&src_rect, op->src_box.left, op->src_box.top, op->src_box.right, op->src_box.bottom);
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if (FAILED(wined3d_surface_blt(dst_surface, &dst_rect, src_surface,
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&src_rect, op->flags, &op->fx, op->filter)))
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if (FAILED(wined3d_surface_blt(dst_surface, &op->dst_box, src_surface,
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&op->src_box, op->flags, &op->fx, op->filter)))
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FIXME("Blit failed.\n");
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}
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else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_3D)
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@ -3696,12 +3696,10 @@ struct wined3d_blitter *wined3d_cpu_blitter_create(void)
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return blitter;
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}
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HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wined3d_box *dst_box,
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struct wined3d_surface *src_surface, const struct wined3d_box *src_box, DWORD flags,
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const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
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{
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struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
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struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
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unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
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unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
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struct wined3d_texture_sub_resource *src_sub_resource, *dst_sub_resource;
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@ -3715,14 +3713,15 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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struct wined3d_context *context;
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enum wined3d_blit_op blit_op;
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BOOL scale, convert, resolve;
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RECT src_rect, dst_rect;
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static const DWORD simple_blit = WINED3D_BLT_SRC_CKEY
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| WINED3D_BLT_SRC_CKEY_OVERRIDE
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| WINED3D_BLT_ALPHA_TEST
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| WINED3D_BLT_RAW;
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TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
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dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
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TRACE("dst_surface %p, dst_box %s, src_surface %p, src_box %s, flags %#x, fx %p, filter %s.\n",
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dst_surface, debug_box(dst_box), src_surface, debug_box(src_box),
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flags, fx, debug_d3dtexturefiltertype(filter));
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TRACE("Usage is %s.\n", debug_d3dusage(dst_texture->resource.usage));
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@ -3737,6 +3736,9 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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fx->src_color_key.color_space_high_value);
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}
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SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom);
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SetRect(&dst_rect, dst_box->left, dst_box->top, dst_box->right, dst_box->bottom);
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if (!fx || !(fx->fx))
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flags &= ~WINED3D_BLT_FX;
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@ -3777,8 +3779,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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goto fallback;
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}
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scale = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
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|| src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top;
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scale = src_box->right - src_box->left != dst_box->right - dst_box->left
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|| src_box->bottom - src_box->top != dst_box->bottom - dst_box->top;
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convert = src_texture->resource.format->id != dst_texture->resource.format->id;
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resolve = src_texture->resource.multisample_type != dst_texture->resource.multisample_type;
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@ -3799,8 +3801,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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valid_locations = device->blitter->ops->blitter_blit(device->blitter,
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WINED3D_BLIT_OP_DEPTH_BLIT, context,
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src_surface, src_texture->resource.draw_binding, src_rect,
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dst_surface, dst_location, dst_rect, NULL, filter);
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src_surface, src_texture->resource.draw_binding, &src_rect,
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dst_surface, dst_location, &dst_rect, NULL, filter);
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context_release(context);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);
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@ -3854,9 +3856,9 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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TRACE("Not doing upload because the destination format needs conversion.\n");
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else
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{
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POINT dst_point = {dst_rect->left, dst_rect->top};
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POINT dst_point = {dst_box->left, dst_box->top};
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if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect)))
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if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect)))
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{
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if (!wined3d_resource_is_offscreen(&dst_texture->resource))
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{
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@ -3903,8 +3905,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,
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src_surface, src_texture->resource.draw_binding, src_rect,
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dst_surface, dst_location, dst_rect, colour_key, filter);
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src_surface, src_texture->resource.draw_binding, &src_rect,
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dst_surface, dst_location, &dst_rect, colour_key, filter);
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context_release(context);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);
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@ -3914,10 +3916,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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fallback:
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/* Special cases for render targets. */
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if (SUCCEEDED(surface_blt_special(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter)))
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if (SUCCEEDED(surface_blt_special(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter)))
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return WINED3D_OK;
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cpu:
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return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
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src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
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return surface_cpu_blt(dst_texture, dst_sub_resource_idx, dst_box,
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src_texture, src_sub_resource_idx, src_box, flags, fx, filter);
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}
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@ -3343,8 +3343,8 @@ static inline struct wined3d_texture_sub_resource *surface_get_sub_resource(stru
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return &surface->container->sub_resources[surface_get_sub_resource_idx(surface)];
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}
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HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wined3d_box *dst_box,
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struct wined3d_surface *src_surface, const struct wined3d_box *src_box, DWORD flags,
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const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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