diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 9f3ff4691d1..6e0ecd174e2 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2050,17 +2050,14 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void * { struct wined3d_surface *dst_surface, *src_surface; struct wined3d_texture *dst_texture, *src_texture; - RECT dst_rect, src_rect; dst_texture = texture_from_resource(op->dst_resource); src_texture = texture_from_resource(op->src_resource); dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface; src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface; - SetRect(&dst_rect, op->dst_box.left, op->dst_box.top, op->dst_box.right, op->dst_box.bottom); - SetRect(&src_rect, op->src_box.left, op->src_box.top, op->src_box.right, op->src_box.bottom); - if (FAILED(wined3d_surface_blt(dst_surface, &dst_rect, src_surface, - &src_rect, op->flags, &op->fx, op->filter))) + if (FAILED(wined3d_surface_blt(dst_surface, &op->dst_box, src_surface, + &op->src_box, op->flags, &op->fx, op->filter))) FIXME("Blit failed.\n"); } else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_3D) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f2a4a726798..23b7fa34b6e 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3696,12 +3696,10 @@ struct wined3d_blitter *wined3d_cpu_blitter_create(void) return blitter; } -HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect, - struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, +HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wined3d_box *dst_box, + struct wined3d_surface *src_surface, const struct wined3d_box *src_box, DWORD flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) { - struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1}; - struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1}; unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface); unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface); struct wined3d_texture_sub_resource *src_sub_resource, *dst_sub_resource; @@ -3715,14 +3713,15 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst struct wined3d_context *context; enum wined3d_blit_op blit_op; BOOL scale, convert, resolve; + RECT src_rect, dst_rect; static const DWORD simple_blit = WINED3D_BLT_SRC_CKEY | WINED3D_BLT_SRC_CKEY_OVERRIDE | WINED3D_BLT_ALPHA_TEST | WINED3D_BLT_RAW; - TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n", - dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), + TRACE("dst_surface %p, dst_box %s, src_surface %p, src_box %s, flags %#x, fx %p, filter %s.\n", + dst_surface, debug_box(dst_box), src_surface, debug_box(src_box), flags, fx, debug_d3dtexturefiltertype(filter)); TRACE("Usage is %s.\n", debug_d3dusage(dst_texture->resource.usage)); @@ -3737,6 +3736,9 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst fx->src_color_key.color_space_high_value); } + SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom); + SetRect(&dst_rect, dst_box->left, dst_box->top, dst_box->right, dst_box->bottom); + if (!fx || !(fx->fx)) flags &= ~WINED3D_BLT_FX; @@ -3777,8 +3779,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst goto fallback; } - scale = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left - || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top; + scale = src_box->right - src_box->left != dst_box->right - dst_box->left + || src_box->bottom - src_box->top != dst_box->bottom - dst_box->top; convert = src_texture->resource.format->id != dst_texture->resource.format->id; resolve = src_texture->resource.multisample_type != dst_texture->resource.multisample_type; @@ -3799,8 +3801,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst context = context_acquire(device, dst_texture, dst_sub_resource_idx); valid_locations = device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_DEPTH_BLIT, context, - src_surface, src_texture->resource.draw_binding, src_rect, - dst_surface, dst_location, dst_rect, NULL, filter); + src_surface, src_texture->resource.draw_binding, &src_rect, + dst_surface, dst_location, &dst_rect, NULL, filter); context_release(context); wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations); @@ -3854,9 +3856,9 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst TRACE("Not doing upload because the destination format needs conversion.\n"); else { - POINT dst_point = {dst_rect->left, dst_rect->top}; + POINT dst_point = {dst_box->left, dst_box->top}; - if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect))) + if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect))) { if (!wined3d_resource_is_offscreen(&dst_texture->resource)) { @@ -3903,8 +3905,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst context = context_acquire(device, dst_texture, dst_sub_resource_idx); valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context, - src_surface, src_texture->resource.draw_binding, src_rect, - dst_surface, dst_location, dst_rect, colour_key, filter); + src_surface, src_texture->resource.draw_binding, &src_rect, + dst_surface, dst_location, &dst_rect, colour_key, filter); context_release(context); wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations); @@ -3914,10 +3916,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst fallback: /* Special cases for render targets. */ - if (SUCCEEDED(surface_blt_special(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter))) + if (SUCCEEDED(surface_blt_special(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter))) return WINED3D_OK; cpu: - return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box, - src_texture, src_sub_resource_idx, &src_box, flags, fx, filter); + return surface_cpu_blt(dst_texture, dst_sub_resource_idx, dst_box, + src_texture, src_sub_resource_idx, src_box, flags, fx, filter); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 2b565438e22..853f9e235e4 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3343,8 +3343,8 @@ static inline struct wined3d_texture_sub_resource *surface_get_sub_resource(stru return &surface->container->sub_resources[surface_get_sub_resource_idx(surface)]; } -HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect, - struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, +HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wined3d_box *dst_box, + struct wined3d_surface *src_surface, const struct wined3d_box *src_box, DWORD flags, const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;