wined3d: Explicitly calculate the sub-resource level in surface_load_fb_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
64ba3ee4a0
commit
8e7540b602
|
@ -1563,6 +1563,7 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct
|
|||
const struct wined3d_gl_info *gl_info;
|
||||
struct wined3d_context *context = old_ctx;
|
||||
struct wined3d_surface *restore_rt = NULL;
|
||||
unsigned int level;
|
||||
GLenum target;
|
||||
|
||||
restore_rt = context_get_rt_surface(old_ctx);
|
||||
|
@ -1585,10 +1586,11 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct
|
|||
gl_info->gl_ops.gl.p_glReadBuffer(wined3d_texture_get_gl_buffer(texture));
|
||||
checkGLcall("glReadBuffer");
|
||||
|
||||
level = sub_resource_idx % texture->level_count;
|
||||
target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
|
||||
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(target, surface->texture_level,
|
||||
0, 0, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level),
|
||||
wined3d_texture_get_level_height(texture, surface->texture_level));
|
||||
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(target, level, 0, 0, 0, 0,
|
||||
wined3d_texture_get_level_width(texture, level),
|
||||
wined3d_texture_get_level_height(texture, level));
|
||||
checkGLcall("glCopyTexSubImage2D");
|
||||
|
||||
if (restore_rt)
|
||||
|
|
Loading…
Reference in New Issue