wined3d: Explicitly calculate the sub-resource level in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -281,11 +281,11 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
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}
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else
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{
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unsigned int ds_level = dsv->sub_resource_idx % depth_stencil->container->level_count;
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render_offscreen = TRUE;
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drawable_width = wined3d_texture_get_level_pow2_width(depth_stencil->container,
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depth_stencil->texture_level);
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drawable_height = wined3d_texture_get_level_pow2_height(depth_stencil->container,
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depth_stencil->texture_level);
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drawable_width = wined3d_texture_get_level_pow2_width(depth_stencil->container, ds_level);
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drawable_height = wined3d_texture_get_level_pow2_height(depth_stencil->container, ds_level);
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}
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if (depth_stencil)
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