wined3d: Add some traces to fbo_blitter_blit().
For easier debugging. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2192,6 +2192,12 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
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struct wined3d_device *device;
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struct wined3d_blitter *next;
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TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
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"dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
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blitter, op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
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wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
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wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter));
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src_resource = &src_texture->resource;
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dst_resource = &dst_texture->resource;
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@ -2208,9 +2214,15 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
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if (!fbo_blitter_supported(blit_op, context->gl_info,
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src_resource, src_location, dst_resource, dst_location))
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{
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if ((next = blitter->next))
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return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
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src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
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if (!(next = blitter->next))
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{
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ERR("No blitter to handle blit op %#x.\n", op);
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return dst_location;
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}
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TRACE("Forwarding to blitter %p.\n", next);
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return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
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src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
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}
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if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT)
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