wined3d: Add some traces to fbo_blitter_blit().

For easier debugging.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-30 17:21:14 +04:30 committed by Alexandre Julliard
parent e7af1ea387
commit 267a154be7
1 changed files with 15 additions and 3 deletions

View File

@ -2192,6 +2192,12 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
struct wined3d_device *device;
struct wined3d_blitter *next;
TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
"dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
blitter, op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter));
src_resource = &src_texture->resource;
dst_resource = &dst_texture->resource;
@ -2208,9 +2214,15 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
if (!fbo_blitter_supported(blit_op, context->gl_info,
src_resource, src_location, dst_resource, dst_location))
{
if ((next = blitter->next))
return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
if (!(next = blitter->next))
{
ERR("No blitter to handle blit op %#x.\n", op);
return dst_location;
}
TRACE("Forwarding to blitter %p.\n", next);
return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
}
if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT)