From 267a154be7ee0223d6cb74151b034d2f687c480f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 30 Mar 2018 17:21:14 +0430 Subject: [PATCH] wined3d: Add some traces to fbo_blitter_blit(). For easier debugging. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 8d7aaf24110..ee325a1af5b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2192,6 +2192,12 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit struct wined3d_device *device; struct wined3d_blitter *next; + TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, " + "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n", + blitter, op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location), + wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location), + wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter)); + src_resource = &src_texture->resource; dst_resource = &dst_texture->resource; @@ -2208,9 +2214,15 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit if (!fbo_blitter_supported(blit_op, context->gl_info, src_resource, src_location, dst_resource, dst_location)) { - if ((next = blitter->next)) - return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location, - src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter); + if (!(next = blitter->next)) + { + ERR("No blitter to handle blit op %#x.\n", op); + return dst_location; + } + + TRACE("Forwarding to blitter %p.\n", next); + return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location, + src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter); } if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT)