wined3d: Trace command stream opcodes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -443,6 +443,65 @@ struct wined3d_cs_stop
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enum wined3d_cs_op opcode;
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};
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static const char *debug_cs_op(enum wined3d_cs_op op)
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{
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switch (op)
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{
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#define WINED3D_TO_STR(type) case type: return #type
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WINED3D_TO_STR(WINED3D_CS_OP_NOP);
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WINED3D_TO_STR(WINED3D_CS_OP_PRESENT);
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WINED3D_TO_STR(WINED3D_CS_OP_CLEAR);
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WINED3D_TO_STR(WINED3D_CS_OP_DISPATCH);
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WINED3D_TO_STR(WINED3D_CS_OP_DRAW);
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WINED3D_TO_STR(WINED3D_CS_OP_FLUSH);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_PREDICATION);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_VIEWPORTS);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_SCISSOR_RECTS);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_RENDERTARGET_VIEW);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_VERTEX_DECLARATION);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_SOURCE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_OUTPUT);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_INDEX_BUFFER);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_CONSTANT_BUFFER);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_TEXTURE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_SAMPLER);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_SHADER);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_BLEND_STATE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_RASTERIZER_STATE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_RENDER_STATE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_TEXTURE_STATE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_SAMPLER_STATE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_TRANSFORM);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_CLIP_PLANE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_COLOR_KEY);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_MATERIAL);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_LIGHT);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_LIGHT_ENABLE);
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WINED3D_TO_STR(WINED3D_CS_OP_PUSH_CONSTANTS);
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WINED3D_TO_STR(WINED3D_CS_OP_RESET_STATE);
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WINED3D_TO_STR(WINED3D_CS_OP_CALLBACK);
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WINED3D_TO_STR(WINED3D_CS_OP_QUERY_ISSUE);
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WINED3D_TO_STR(WINED3D_CS_OP_PRELOAD_RESOURCE);
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WINED3D_TO_STR(WINED3D_CS_OP_UNLOAD_RESOURCE);
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WINED3D_TO_STR(WINED3D_CS_OP_MAP);
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WINED3D_TO_STR(WINED3D_CS_OP_UNMAP);
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WINED3D_TO_STR(WINED3D_CS_OP_BLT_SUB_RESOURCE);
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WINED3D_TO_STR(WINED3D_CS_OP_UPDATE_SUB_RESOURCE);
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WINED3D_TO_STR(WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION);
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WINED3D_TO_STR(WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW);
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WINED3D_TO_STR(WINED3D_CS_OP_COPY_UAV_COUNTER);
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WINED3D_TO_STR(WINED3D_CS_OP_GENERATE_MIPMAPS);
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WINED3D_TO_STR(WINED3D_CS_OP_STOP);
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#undef WINED3D_TO_STR
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default:
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return wine_dbg_sprintf("UNKNOWN_OP(%#x)", op);
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}
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}
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static void wined3d_cs_exec_nop(struct wined3d_cs *cs, const void *data)
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{
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}
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@ -2711,6 +2770,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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{
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opcode = *(const enum wined3d_cs_op *)packet->data;
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TRACE("Executing %s.\n", debug_cs_op(opcode));
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if (opcode >= WINED3D_CS_OP_STOP)
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{
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if (opcode > WINED3D_CS_OP_STOP)
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@ -2719,6 +2779,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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}
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wined3d_cs_op_handlers[opcode](cs, packet->data);
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TRACE("%s executed.\n", debug_cs_op(opcode));
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}
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tail += FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
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