wined3d: Use multisample textures by default.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-02-22 16:43:14 +01:00 committed by Alexandre Julliard
parent bd1688af55
commit fb6b3cc872
1 changed files with 1 additions and 1 deletions

View File

@ -81,7 +81,7 @@ struct wined3d_settings wined3d_settings =
PCI_DEVICE_NONE,/* PCI Device ID */
0, /* The default of memory is set in init_driver_info */
NULL, /* No wine logo by default */
FALSE, /* Prefer multisample renderbuffers to multisample textures by default. */
TRUE, /* Prefer multisample textures to multisample renderbuffers. */
~0u, /* Don't force a specific sample count by default. */
FALSE, /* No strict draw ordering. */
FALSE, /* Don't range check relative addressing indices in float constants. */