From fb6b3cc872077e641cf68165e04012a95c94699d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 22 Feb 2018 16:43:14 +0100 Subject: [PATCH] wined3d: Use multisample textures by default. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/wined3d_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index cc0dc252c11..b57bcdcc873 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -81,7 +81,7 @@ struct wined3d_settings wined3d_settings = PCI_DEVICE_NONE,/* PCI Device ID */ 0, /* The default of memory is set in init_driver_info */ NULL, /* No wine logo by default */ - FALSE, /* Prefer multisample renderbuffers to multisample textures by default. */ + TRUE, /* Prefer multisample textures to multisample renderbuffers. */ ~0u, /* Don't force a specific sample count by default. */ FALSE, /* No strict draw ordering. */ FALSE, /* Don't range check relative addressing indices in float constants. */