wined3d: Get rid of the special case for WINED3D_RTYPE_TEXTURE_3D in wined3d_device_update_texture().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-26 14:00:37 +04:30 committed by Alexandre Julliard
parent 57268241f7
commit 9240316552
1 changed files with 2 additions and 5 deletions

View File

@ -3820,12 +3820,9 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
level_count = min(src_level_count, dst_level_count);
src_size = max(src_texture->resource.width, src_texture->resource.height);
src_size = max(src_size, src_texture->resource.depth);
dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
if (type == WINED3D_RTYPE_TEXTURE_3D)
{
src_size = max(src_size, src_texture->resource.depth);
dst_size = max(dst_size, dst_texture->resource.depth);
}
dst_size = max(dst_size, dst_texture->resource.depth);
while (src_size > dst_size)
{
src_size >>= 1;