wined3d: Pass a texture and sub-resource index to surface_load_drawable().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2106,12 +2106,11 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res
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}
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/* Context activation is done by the caller. */
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BOOL surface_load_drawable(struct wined3d_surface *surface,
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struct wined3d_context *context)
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BOOL texture2d_load_drawable(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context)
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{
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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struct wined3d_texture *texture = surface->container;
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struct wined3d_surface *restore_rt = NULL;
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struct wined3d_surface *surface;
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struct wined3d_device *device;
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unsigned int level;
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RECT r;
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@ -2127,11 +2126,12 @@ BOOL surface_load_drawable(struct wined3d_surface *surface,
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
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&& wined3d_resource_is_offscreen(&texture->resource))
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{
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ERR("Trying to load offscreen surface into WINED3D_LOCATION_DRAWABLE.\n");
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ERR("Trying to load offscreen texture into WINED3D_LOCATION_DRAWABLE.\n");
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return FALSE;
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}
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device = texture->resource.device;
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surface = texture->sub_resources[sub_resource_idx].u.surface;
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restore_rt = context_get_rt_surface(context);
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if (restore_rt != surface)
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context = context_acquire(device, texture, sub_resource_idx);
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@ -1806,7 +1806,7 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
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return texture2d_load_sysmem(texture, sub_resource_idx, context, location);
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case WINED3D_LOCATION_DRAWABLE:
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return surface_load_drawable(surface, context);
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return texture2d_load_drawable(texture, sub_resource_idx, context);
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case WINED3D_LOCATION_RB_RESOLVED:
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case WINED3D_LOCATION_RB_MULTISAMPLE:
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@ -3234,6 +3234,8 @@ static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wi
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return max(1, texture->pow2_height >> level);
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}
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BOOL texture2d_load_drawable(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
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@ -3340,8 +3342,6 @@ static inline struct wined3d_texture_sub_resource *surface_get_sub_resource(stru
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HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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BOOL surface_load_drawable(struct wined3d_surface *surface,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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BOOL surface_load_renderbuffer(struct wined3d_surface *surface,
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